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This research introduces ProAct, a dual-system framework enabling humanoid robots to balance low-latency fluent motion with high-level proactive social reasoning under strict latency constraints. By separating streaming behavioral generation from slower cognitive planning, the system effectively manages the conflicting demands of real-time interaction and long-horizon intent prediction. The approach is validated through physical deployments on humanoids and a new benchmark specifically designed for evaluating proactive trigger detection in embodied agents.
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ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

arXiv2 min read

arXiv:2602.14048v2 Announce Type: replace Abstract: Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct, a dual-system framework that manages these time-critical requirements by integrating a low-latency Behavioral System for streaming multimodal interaction with a slower Cognitive System that performs long-horizon social reasoning and produces high-level proactive intentions. The Cognitive System incorporates an efficient memory mechanism and a user-motivation prediction module to reason over accumulated dialogue and visual context and determine when proactive intervention is appropriate. The Behavioral System further includes an intention-conditioned streaming flow-matching motion generator with a disentangled ControlNet branch, which translates deliberative intentions into continuous non-verbal behavior without disrupting interaction fluency. We deploy ProAct on a physical humanoid robot and validate the framework through comprehensive experiments, including real-world user studies, motion-generation benchmarks, and evaluation on ProActBench, a new, targeted benchmark for evaluating proactive trigger detection and restraint in embodied interaction.

Abstract:Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct, a dual-system framework that manages these time-critical requirements by integrating a low-latency Behavioral System for streaming multimodal interaction with a slower Cognitive System that performs long-horizon social reasoning and produces high-level proactive intentions. The Cognitive System incorporates an efficient memory mechanism and a user-motivation prediction module to reason over accumulated dialogue and visual context and determine when proactive intervention is appropriate. The Behavioral System further includes an intention-conditioned streaming flow-matching motion generator with a disentangled ControlNet branch, which translates deliberative intentions into continuous non-verbal behavior without disrupting interaction fluency. We deploy ProAct on a physical humanoid robot and validate the framework through comprehensive experiments, including real-world user studies, motion-generation benchmarks, and evaluation on ProActBench, a new, targeted benchmark for evaluating proactive trigger detection and restraint in embodied interaction.

SIGGRAPH ASIA 2026 (Journal Track). Project Page: this https URL

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR)

arXiv:2602.14048 [cs.RO]

(or arXiv:2602.14048v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2602.14048 Focus to learn more arXiv-issued DOI via DataCite

https://doi.org/10.1145/3842576 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 300 words

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