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This research introduces Entity-Level Goal Readout, a mechanism that transforms generative world model predictions into explicit executable goals for robot control. By decoupling the prediction-to-execution interface from incidental post-processing, the method enables closed-loop manipulation with zero-shot generalization to unseen targets and distractors. The work advances the integration of predictive modeling with precise actuation in robotic systems.
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Predicted Futures Are Not Enough: Learning Executable Goals for Robot Manipulation

arXiv3 min read

arXiv:2610.09309v1 Announce Type: new Abstract: Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: https://claire0730.github.io/executable-goals/

Abstract:Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: this https URL

9 pages, 8 figures, 4 tables. Project page: this https URL Code and models: this https URL

Robotics (cs.RO)

arXiv:2610.09309 [cs.RO]

(or arXiv:2610.09309v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.09309 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 308 words

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