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PolyMerge addresses the critical bottleneck of running high-fidelity 3D Gaussian Splatting models for real-time obstacle avoidance by compressing them into lightweight polytope representations. By integrating these compressed scenes with control barrier functions, the method enables safe navigation on resource-constrained hardware like drones without sacrificing collision guarantees. This work demonstrates a practical pathway to deploying advanced radiance field reconstruction in embedded robotics systems where compute and memory are limited.
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PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation

arXiv2 min read

arXiv:2606.16232v1 Announce Type: new Abstract: Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit https://athlon76.github.io/PolyMerge-website/.

Abstract:Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit this https URL.

Robotics (cs.RO)

arXiv:2606.16232 [cs.RO]

(or arXiv:2606.16232v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2606.16232 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

IEEE Robotics and Automation Letters, vol. 11, no. 7, pp. 8512-8519, July 2026

https://doi.org/10.1109/LRA.2026.3692083 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 256 words

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