aiqbench analysis
This study demonstrates the viability of using quantum annealing as a benchmarking tool by programming D-Wave systems to play tic-tac-toe based solely on game rules rather than learned strategies. The research highlights how simulating all possible future game paths allows for optimal move selection, positioning competitive gaming as a practical testbed for emerging quantum hardware capabilities.
Playing Dice with the Universe: Programming Quantum Computers to Play Traditional Games
arXiv:2604.23819v2 Announce Type: replace-cross Abstract: The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way: programmed \textit{only} with the rules of a game, they should be able to implicitly represent all future paths of a game leading to wins, losses, or draws, and to sample from this path set to identify moves that maximize the likelihood of a win. This permits skilled play without hard-coded or machine-learned strategy. As a proof of principle, we present early results obtained after programming the D-Wave quantum annealer with the rules of tic-tac-toe, enabling it to play against a human or classical computer opponent. We anticipate that, as it has for classical computers, game-playing will serve as an important real-world benchmark for quantum computers.
Abstract:The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way: programmed \textit{only} with the rules of a game, they should be able to implicitly represent all future paths of a game leading to wins, losses, or draws, and to sample from this path set to identify moves that maximize the likelihood of a win. This permits skilled play without hard-coded or machine-learned strategy. As a proof of principle, we present early results obtained after programming the D-Wave quantum annealer with the rules of tic-tac-toe, enabling it to play against a human or classical computer opponent. We anticipate that, as it has for classical computers, game-playing will serve as an important real-world benchmark for quantum computers.
Emerging Technologies (cs.ET); Quantum Physics (quant-ph)
arXiv:2604.23819 [cs.ET]
(or arXiv:2604.23819v2 [cs.ET] for this version)
https://doi.org/10.48550/arXiv.2604.23819 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 234 words


