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This research addresses a critical latency bottleneck in diffusion-based robotic manipulation by introducing $\pi\mathbf{R}^2$, which enables reactive, real-time control without sacrificing the expressive power of large pretrained backbones. By decoupling fast proprioceptive feedback from slower vision-language features and adapting denoising schedules to hardware constraints, the method achieves a fourfold increase in replanning frequency compared to baseline policies. This advancement is significant for deploying robust AI agents in dynamic environments where closed-loop responsiveness is essential.
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$\pi\mathbf{R}^2$: Reactive Real-time Flow Policies

arXiv3 min read

arXiv:2607.26055v1 Announce Type: cross Abstract: Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present $\pi\mathbf{R}^2$, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, $\pi\mathbf{R}^2$ contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, $\pi\mathbf{R}^2$ can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly $4\times$ faster than the base policy (~$25$Hz on an A5000 GPU), acting on a fresh observation every $40$ms. Across simulation and real-world manipulation tasks, $\pi\mathbf{R}^2$ improves the success rate by up to $23\%$ in simulation and $30\%$ in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/

Abstract: Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present $\pi\mathbf{R}^2$, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, $\pi\mathbf{R}^2$ contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, $\pi\mathbf{R}^2$ can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly $4\times$ faster than the base policy (~$25$Hz on an A5000 GPU), acting on a fresh observation every $40$ms. Across simulation and real-world manipulation tasks, $\pi\mathbf{R}^2$ improves the success rate by up to $23\%$ in simulation and $30\%$ in the real world over the strongest baseline. Project page: this https URL

Preprint(20 pages). Under Review

Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2607.26055 [cs.RO]

(or arXiv:2607.26055v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.26055 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 345 words

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