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PhysAgent introduces a reflective agentic framework that iteratively refines physical simulations to achieve higher fidelity in video generation. By treating physics programs as executable hypotheses, the system corrects errors through verification and repair loops rather than relying on single-pass predictions. This approach significantly improves prompt alignment for complex object dynamics and multi-stage interactions within physically plausible scenarios.
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PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation

arXiv2 min read

arXiv:2607.16355v1 Announce Type: cross Abstract: Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation process is controlled by physical specifications, which are typically generated by a vision-language model in a single pass. Such one-shot prediction often fails to accurately translate user intent into executable simulations, particularly for fine-grained object dynamics, complex motion trajectories, and temporally structured interactions. In this paper, we propose PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair. Beyond improving the control of coupled physical parameters, our framework enables the agent to progressively realize complex trajectories, multi-stage interactions, and precise event outcomes by treating each physical program as an executable hypothesis. In addition, we design a set of physics-control APIs to support more stable and complex motion behaviors. Extensive experiments demonstrate that PhysAgent produces more physically plausible videos, achieves better prompt alignment, and generalizes more effectively across diverse physical scenarios.

Abstract:Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation process is controlled by physical specifications, which are typically generated by a vision-language model in a single pass. Such one-shot prediction often fails to accurately translate user intent into executable simulations, particularly for fine-grained object dynamics, complex motion trajectories, and temporally structured interactions. In this paper, we propose PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair. Beyond improving the control of coupled physical parameters, our framework enables the agent to progressively realize complex trajectories, multi-stage interactions, and precise event outcomes by treating each physical program as an executable hypothesis. In addition, we design a set of physics-control APIs to support more stable and complex motion behaviors. Extensive experiments demonstrate that PhysAgent produces more physically plausible videos, achieves better prompt alignment, and generalizes more effectively across diverse physical scenarios.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2607.16355 [cs.CV]

(or arXiv:2607.16355v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.16355 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 262 words

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