aiqbench analysis
This research introduces PHASE, a machine learning framework designed to evaluate the behavioral fidelity of synthetic personas within cybersecurity simulation environments like cyber ranges and honeypots. By passively analyzing Zeek connection logs without user-side instrumentation, the system achieves over 90% accuracy in distinguishing human from non-human activity using SHAP analysis to identify specific temporal signatures. The study demonstrates how these insights can refine synthetic configurations to create more realistic agents for effective security testing.
PHASE: Passive Human Activity Simulation Evaluation
arXiv:2507.13505v2 Announce Type: replace-cross Abstract: Cybersecurity simulation environments, such as cyber ranges, honeypots, and sandboxes, require realistic human behavior to be effective, yet no quantitative method exists to assess the behavioral fidelity of synthetic user personas. This paper presents PHASE (Passive Human Activity Simulation Evaluation), a machine learning framework that analyzes Zeek connection logs and distinguishes human from non-human activity with over 90\% accuracy. PHASE operates entirely passively, relying on standard network monitoring without any user-side instrumentation or visible signs of surveillance. All network activity used for machine learning is collected via a Zeek network appliance to avoid introducing unnecessary network traffic or artifacts that could disrupt the fidelity of the simulation environment. The paper also proposes a novel labeling approach that utilizes local DNS records to classify network traffic, thereby enabling machine learning analysis. Furthermore, we apply SHAP (SHapley Additive exPlanations) analysis to uncover temporal and behavioral signatures indicative of genuine human users. In a case study, we evaluate a synthetic user persona and identify distinct non-human patterns that undermine behavioral realism. Based on these insights, we develop a revised behavioral configuration that significantly improves the human-likeness of synthetic activity yielding a more realistic and effective synthetic user persona.
Abstract:Cybersecurity simulation environments, such as cyber ranges, honeypots, and sandboxes, require realistic human behavior to be effective, yet no quantitative method exists to assess the behavioral fidelity of synthetic user personas. This paper presents PHASE (Passive Human Activity Simulation Evaluation), a machine learning framework that analyzes Zeek connection logs and distinguishes human from non-human activity with over 90\% accuracy. PHASE operates entirely passively, relying on standard network monitoring without any user-side instrumentation or visible signs of surveillance. All network activity used for machine learning is collected via a Zeek network appliance to avoid introducing unnecessary network traffic or artifacts that could disrupt the fidelity of the simulation environment. The paper also proposes a novel labeling approach that utilizes local DNS records to classify network traffic, thereby enabling machine learning analysis. Furthermore, we apply SHAP (SHapley Additive exPlanations) analysis to uncover temporal and behavioral signatures indicative of genuine human users. In a case study, we evaluate a synthetic user persona and identify distinct non-human patterns that undermine behavioral realism. Based on these insights, we develop a revised behavioral configuration that significantly improves the human-likeness of synthetic activity yielding a more realistic and effective synthetic user persona.
Cryptography and Security (cs.CR); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Networking and Internet Architecture (cs.NI)
arXiv:2507.13505 [cs.CR]
(or arXiv:2507.13505v2 [cs.CR] for this version)
https://doi.org/10.48550/arXiv.2507.13505 Focus to learn more arXiv-issued DOI via DataCite
https://doi.org/10.1109/EuroSP68448.2026.00066 Focus to learn more DOI(s) linking to related resources
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