aiqbench analysis
This paper introduces a training-free method to filter transient objects from 3D Gaussian Splatting reconstructions by exploiting per-view prediction structures. By rendering scenes without specific input views, the technique identifies and removes inconsistent artifacts like floating objects while preserving clean scene fidelity across multiple models. This advancement enhances the practical utility of feed-forward 3DGS for casual captures without requiring retraining or scene-specific optimization.
Per-View Gaussian Predictions Enable Training-Free Distractor Filtering in Feed-Forward 3DGS
arXiv:2608.26951v1 Announce Type: cross Abstract: Feed-forward 3D Gaussian Splatting reconstructs an explicit Gaussian representation from multiple input images in one network execution, making 3D reconstruction increasingly accessible for casual captures. However, such captures frequently contain transient objects that appear in only a subset of the views. Such content can be encoded into the per-view Gaussians associated with the inputs that observe it and remain in the combined representation despite being observed by no other input. As a result, it may produce blurred, duplicated, or floating artifacts in novel views. We introduce a training-free filtering procedure that exploits this per-view prediction structure. For each input, we exclude its associated Gaussians and render the same camera using the remaining representation, revealing content that is inconsistent with the other inputs. Feature similarity forms candidate regions, and rendering-based verification retains only candidates whose removal reduces reconstruction error in the other input views. The procedure operates on a single frozen prediction without retraining or scene-specific optimization. Across three reconstruction models and two distractor benchmarks, it consistently improves novel-view quality with varying numbers of input views. On clean scenes, evaluations across four models show that the original reconstructions are largely preserved.
Abstract:Feed-forward 3D Gaussian Splatting reconstructs an explicit Gaussian representation from multiple input images in one network execution, making 3D reconstruction increasingly accessible for casual captures. However, such captures frequently contain transient objects that appear in only a subset of the views. Such content can be encoded into the per-view Gaussians associated with the inputs that observe it and remain in the combined representation despite being observed by no other input. As a result, it may produce blurred, duplicated, or floating artifacts in novel views. We introduce a training-free filtering procedure that exploits this per-view prediction structure. For each input, we exclude its associated Gaussians and render the same camera using the remaining representation, revealing content that is inconsistent with the other inputs. Feature similarity forms candidate regions, and rendering-based verification retains only candidates whose removal reduces reconstruction error in the other input views. The procedure operates on a single frozen prediction without retraining or scene-specific optimization. Across three reconstruction models and two distractor benchmarks, it consistently improves novel-view quality with varying numbers of input views. On clean scenes, evaluations across four models show that the original reconstructions are largely preserved.
Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)
arXiv:2608.26951 [cs.CV]
(or arXiv:2608.26951v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2608.26951 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 290 words
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