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Partial GFlowNets addresses critical scaling limitations in Generative Flow Networks by introducing strategic state space partitioning to accelerate convergence in large environments. This approach enables actors to efficiently identify high-reward subregions while maintaining diversity, offering a significant improvement over existing exploration methods. The technique represents a notable advancement in optimizing reinforcement learning dynamics for complex, high-dimensional tasks.
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Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic Partitioning

arXiv2 min read

arXiv:2602.11498v2 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.

Abstract:Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.

Machine Learning (cs.LG)

arXiv:2602.11498 [cs.LG]

(or arXiv:2602.11498v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2602.11498 Focus to learn more arXiv-issued DOI via DataCite

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