aiqbench analysis
This research identifies part grounding—specifically the ability to correctly identify which component of an object to interact with—as the primary bottleneck hindering VLMs in low-level manipulation tasks. The study demonstrates that once the target part is explicitly named, model performance on action prediction improves significantly across all tested architectures, suggesting current failures stem from spatial localization rather than a lack of mechanical understanding.
Part Grounding, Not Action Knowledge: Locating the Bottleneck in VLM Affordance Prediction
arXiv:2609.13225v1 Announce Type: cross Abstract: Benchmarks agree that vision-language models reason poorly about low-level manipulation, but an aggregate accuracy score does not say which step fails. We separate two steps that affordance questions conflate: identifying which part of an object to act on, and knowing what action that part requires. Across 19 articulated objects we asked eight models, spanning three developers, what motion a robot should apply. Under an open prompt, push was produced once in 64 evaluations where it was correct, despite being correct for 8 of 19 objects and appearing in the offered label set every time. Inspecting the outputs showed why: models described a different part than the one being scored, e.g. explaining how to pick up a camera rather than press its button. Naming the target part raises action accuracy by 0.32 to 0.63 for every model, from 0.158-0.474 to 0.684-0.947, and push recall from 0-1/8 to 7-8/8. No model beats a constant answer that ignores the image under the open prompt; once the part is named, all eight do. Asked to describe the same part in free prose with no label set, models produce pressing language for 6 to 8 of 8. These results are hard to reconcile with missing action knowledge, and instead point to part grounding as the dominant bottleneck, a pattern that holds across all three model families and does not diminish with capability. Naming the part supplies the grounding variable, so this bounds what a perfect part detector would offer rather than demonstrating a general model of mechanics. Two supporting results agree: on real photographs only three of eight models localize grasp points better than a constant baseline, and on rendered objects none do. We also document two measurement errors of our own, a threshold that let a constant baseline score 0.929 and a labelling rule wrong on 4 of 19 objects, both caught only by testing our numbers against trivial alternatives.
Abstract:Benchmarks agree that vision-language models reason poorly about low-level manipulation, but an aggregate accuracy score does not say which step fails. We separate two steps that affordance questions conflate: identifying which part of an object to act on, and knowing what action that part requires. Across 19 articulated objects we asked eight models, spanning three developers, what motion a robot should apply. Under an open prompt, push was produced once in 64 evaluations where it was correct, despite being correct for 8 of 19 objects and appearing in the offered label set every time. Inspecting the outputs showed why: models described a different part than the one being scored, e.g. explaining how to pick up a camera rather than press its button. Naming the target part raises action accuracy by 0.32 to 0.63 for every model, from 0.158-0.474 to 0.684-0.947, and push recall from 0-1/8 to 7-8/8. No model beats a constant answer that ignores the image under the open prompt; once the part is named, all eight do. Asked to describe the same part in free prose with no label set, models produce pressing language for 6 to 8 of 8. These results are hard to reconcile with missing action knowledge, and instead point to part grounding as the dominant bottleneck, a pattern that holds across all three model families and does not diminish with capability. Naming the part supplies the grounding variable, so this bounds what a perfect part detector would offer rather than demonstrating a general model of mechanics. Two supporting results agree: on real photographs only three of eight models localize grasp points better than a constant baseline, and on rendered objects none do. We also document two measurement errors of our own, a threshold that let a constant baseline score 0.929 and a labelling rule wrong on 4 of 19 objects, both caught only by testing our numbers against trivial alternatives.
Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG); Robotics (cs.RO)
arXiv:2609.13225 [cs.CV]
(or arXiv:2609.13225v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2609.13225 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 418 words
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