aiqbench analysis
This research presents a provably efficient algorithm for multi-reward reinforcement learning in unknown Markov decision processes, achieving minimax sample complexity bounds that match information-theoretic lower limits. By integrating optimistic value estimates with gap-based multiplicative weights updates, the method simultaneously guarantees optimal performance across multiple reward functions without additional burn-in costs.
Optimal Multi-Reward Reinforcement Learning
arXiv:2609.36486v1 Announce Type: new Abstract: We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions $\{r^1, r^2, \ldots, r^M\}$. The goal is to output an $\epsilon$-optimal policy for every reward using online episodic interaction only. Performance is measured by the policy error $V_{0}^{*, m} - V_{0}^{\widehat\pi^{m}, m}$ where $m\in [M]$ represents the reward function and $V_{0}^{*, m}=\mathbb{E}_{s_1\sim \mu}[V_{1}^{*, m}(s_1)]$. Under this setting, we design a provably efficient algorithm to establish a minimax sample complexity bound of $$ O\left(\frac{SAH^3}{\epsilon^2}\log M \mathrm{polylog}\left(\frac{SAH\log M}{\min\left\{\epsilon, 1\right\}\delta}\right)\right)$$ episodes, with no additional burn-in cost. This matches the information-theoretic lower bound up to a factor of $ \mathrm{polylog}(SAH\log M/(\min\left\{\epsilon, 1\right\}\delta))$. Our method combines three technical ingredients. First, we adapt MVP to reward-switching learning to construct optimistic value estimates. Second, we use fresh replay samples to conservatively evaluate the candidate policies. Third, gap-based multiplicative weights updates adjust the reward-sampling distribution using the differences between these estimates, converting weighted learning progress into simultaneous guarantees for all rewards.
Abstract:We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions $\{r^1, r^2, \ldots, r^M\}$. The goal is to output an $\epsilon$-optimal policy for every reward using online episodic interaction only. Performance is measured by the policy error $V_{0}^{*, m} - V_{0}^{\widehat\pi^{m}, m}$ where $m\in [M]$ represents the reward function and $V_{0}^{*, m}=\mathbb{E}_{s_1\sim \mu}[V_{1}^{*, m}(s_1)]$. Under this setting, we design a provably efficient algorithm to establish a minimax sample complexity bound of $$ O\left(\frac{SAH^3}{\epsilon^2}\log M \mathrm{polylog}\left(\frac{SAH\log M}{\min\left\{\epsilon, 1\right\}\delta}\right)\right)$$ episodes, with no additional burn-in cost. This matches the information-theoretic lower bound up to a factor of $ \mathrm{polylog}(SAH\log M/(\min\left\{\epsilon, 1\right\}\delta))$. Our method combines three technical ingredients. First, we adapt MVP to reward-switching learning to construct optimistic value estimates. Second, we use fresh replay samples to conservatively evaluate the candidate policies. Third, gap-based multiplicative weights updates adjust the reward-sampling distribution using the differences between these estimates, converting weighted learning progress into simultaneous guarantees for all rewards.
Machine Learning (cs.LG); Machine Learning (stat.ML)
arXiv:2609.36486 [cs.LG]
(or arXiv:2609.36486v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.36486 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 257 words
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