aiqbench analysis
This research introduces OptiArena, a rigorous testbed evaluating whether Large Language Models can effectively optimize executable game-playing algorithms within strict resource constraints and limited edit budgets. The study reveals that while frontier models consistently improve weak starter code, their ability to refine already competent baselines varies significantly across different games without causing degradation. This work advances the understanding of LLMs as practical coding agents capable of bounded-resource algorithmic optimization rather than just static text generation.
OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?
arXiv:2609.32227v1 Announce Type: new Abstract: Static QA and code-generation benchmarks only partially capture the role that large language models (LLMs) now play as coding agents and research tools. We introduce OptiArena, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets. The testbed uses two optimization regimes, surface obfuscation controls, calibrated references, held-out/stress splits, and diagnostics for degradation and exceptional failures, with LLM API cost reported separately from local evaluator wall-clock. The empirical study asks three questions: whether models can close the calibrated gap between a designated weak starter and an editable competent baseline, whether they can refine editable competent baselines without damaging them, and whether gains survive surface obfuscation controls. Across twelve frontier LLMs and five games, models improve designated weak starters more consistently than they refine editable competent baselines, with substantial variation across games and models. OptiArena provides a practical testbed for measuring bounded-resource algorithm optimization within the five-edit, fixed-scaffold setting studied here. Code is available at https://github.com/WJ-Peng/OptiArena.
Title:OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?
Abstract:Static QA and code-generation benchmarks only partially capture the role that large language models (LLMs) now play as coding agents and research tools. We introduce OptiArena, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets. The testbed uses two optimization regimes, surface obfuscation controls, calibrated references, held-out/stress splits, and diagnostics for degradation and exceptional failures, with LLM API cost reported separately from local evaluator wall-clock. The empirical study asks three questions: whether models can close the calibrated gap between a designated weak starter and an editable competent baseline, whether they can refine editable competent baselines without damaging them, and whether gains survive surface obfuscation controls. Across twelve frontier LLMs and five games, models improve designated weak starters more consistently than they refine editable competent baselines, with substantial variation across games and models. OptiArena provides a practical testbed for measuring bounded-resource algorithm optimization within the five-edit, fixed-scaffold setting studied here. Code is available at this https URL.
Computation and Language (cs.CL)
arXiv:2609.32227 [cs.CL]
(or arXiv:2609.32227v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2609.32227 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 284 words
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