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This research addresses the critical bottleneck of scaling dexterous robot manipulation by leveraging human demonstrations and local contact geometry to improve sim-to-real transfer. The proposed DemoMimic policy achieves high success rates across diverse objects and robot embodiments, offering a robust framework for generalizing fine motor skills without extensive teleoperation data.
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One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry

arXiv2 min read

arXiv:2609.01938v1 Announce Type: new Abstract: Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.

Abstract:Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.

Robotics (cs.RO)

arXiv:2609.01938 [cs.RO]

(or arXiv:2609.01938v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.01938 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 240 words

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