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This paper investigates numerical instabilities in differentiable physics simulations used for robotic manipulation, specifically highlighting how GPU thread scheduling can corrupt long-horizon gradients and degrade finite-difference validation. The findings underscore the critical need for reproducible accumulation methods and rigorous comparison between perturbation-induced loss changes and repeated-run variations to ensure reliable system identification. These insights are vital for researchers developing robust differentiable physics pipelines where gradient accuracy directly impacts optimization outcomes.
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On the Numerical Reliability of Differentiable Physics-Based Optimization for Robotic Material Manipulation

arXiv2 min read

arXiv:2609.34666v1 Announce Type: cross Abstract: Differentiable physics is increasingly used in robotic material manipulation for system identification, trajectory or skill optimization, demonstration generation, and robot or end-effector design. These applications depend on gradients propagated through long, contact-rich simulation rollouts. We study the numerical reliability of those gradients using two Material Point Method (MPM) system-identification benchmarks derived from elastoplastic and granular manipulation. The benchmarks provide controlled cases for three effects that also arise in broader differentiable physics-based optimization. GPU many-to-one sums whose order depends on thread scheduling changed long-horizon gradients and reversed the sign of one parameter gradient relative to a deterministic reference. Finite-difference checks became less reliable for longer rollouts because repeated-run loss variation grew much faster than the loss change produced by the tested parameter perturbations. Observation and loss definitions changed optimization behaviour and the solution preferred by an independent metric. These results motivate reproducible accumulation, finite-difference validation that compares perturbation-induced loss changes with repeated-run variation, and explicit reporting of objective construction when differentiable simulation is used for robotic optimization.

Abstract:Differentiable physics is increasingly used in robotic material manipulation for system identification, trajectory or skill optimization, demonstration generation, and robot or end-effector design. These applications depend on gradients propagated through long, contact-rich simulation rollouts. We study the numerical reliability of those gradients using two Material Point Method (MPM) system-identification benchmarks derived from elastoplastic and granular manipulation. The benchmarks provide controlled cases for three effects that also arise in broader differentiable physics-based optimization. GPU many-to-one sums whose order depends on thread scheduling changed long-horizon gradients and reversed the sign of one parameter gradient relative to a deterministic reference. Finite-difference checks became less reliable for longer rollouts because repeated-run loss variation grew much faster than the loss change produced by the tested parameter perturbations. Observation and loss definitions changed optimization behaviour and the solution preferred by an independent metric. These results motivate reproducible accumulation, finite-difference validation that compares perturbation-induced loss changes with repeated-run variation, and explicit reporting of objective construction when differentiable simulation is used for robotic optimization.

Robotics (cs.RO); Machine Learning (cs.LG)

arXiv:2609.34666 [cs.RO]

(or arXiv:2609.34666v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.34666 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 262 words

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