aiqbench analysis
OmniX advances 3D scene synthesis by repurposing pre-trained 2D generative models for geometry and material perception, enabling the creation of graphics-ready environments suitable for physically based rendering. This approach unifies panorama generation with intrinsic property completion using cross-modal adapters to bridge gaps between appearance-based methods and simulation requirements. The work significantly contributes to computer vision and machine learning by demonstrating how large-scale synthetic datasets can enhance multimodal modeling in virtual world construction.
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
arXiv:2510.26800v2 Announce Type: replace-cross Abstract: There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panorama perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and neglect the perception of intrinsic properties, we present OmniX, a versatile and unified framework for panorama generation, perception, and completion. Built upon cross-modal adapter structure and cyclic spatial operators, OmniX effectively repurposes pre-trained 2D flow matching priors for joint modeling of multimodal, seamless equirectangular representations. Furthermore, we construct a large-scale synthetic panorama dataset comprising high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness and generality of OmniX as a unified framework for panorama generation and perception across geometry, lighting, and semantics, enabling graphics-ready 3D scene generation and opening new possibilities for immersive and physically realistic virtual world creation.
Abstract:There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panorama perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and neglect the perception of intrinsic properties, we present OmniX, a versatile and unified framework for panorama generation, perception, and completion. Built upon cross-modal adapter structure and cyclic spatial operators, OmniX effectively repurposes pre-trained 2D flow matching priors for joint modeling of multimodal, seamless equirectangular representations. Furthermore, we construct a large-scale synthetic panorama dataset comprising high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness and generality of OmniX as a unified framework for panorama generation and perception across geometry, lighting, and semantics, enabling graphics-ready 3D scene generation and opening new possibilities for immersive and physically realistic virtual world creation.
Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR); Machine Learning (cs.LG)
arXiv:2510.26800 [cs.CV]
(or arXiv:2510.26800v2 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2510.26800 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 291 words
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