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This article introduces OmniGUI, a novel benchmark evaluating GUI agents using interleaved audio, video, and static inputs to address the limitations of current static-screenshot-only testing methods. The study demonstrates that existing models struggle significantly when required to process synchronous temporal and auditory signals, revealing specific bottlenecks like cross-modal interference from environmental noise. This work is essential for advancing multimodal AI agents capable of navigating complex, real-world smartphone environments beyond visual recognition alone.
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OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

arXiv2 min read

arXiv:2605.18758v2 Announce Type: replace-cross Abstract: Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.

Abstract:Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: this https URL.

Corrected author list, all paper content, experiments and conclusions remain unchanged. 27 pages, 18 figures

Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI)

arXiv:2605.18758 [cs.HC]

(or arXiv:2605.18758v2 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2605.18758 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 299 words

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