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This study exposes critical fragility in current LLM-based novelty judges, demonstrating that minor prompt adjustments can flip verdicts on over half of identical idea pairs and sometimes degrade performance below random chance. The findings suggest that reported innovation gains from automated ideation systems may be unreliable without robust, standardized evaluation protocols that account for these inherent instabilities.
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Old Ideas, Novel Problems: The Instability of LLM-Based Novelty Evaluation

arXiv3 min read

arXiv:2610.02022v1 Announce Type: new Abstract: Automated ideation systems are often evaluated on the novelty of the ideas they produce, and that judgment is increasingly delegated to large language models. Such judges are typically built ad hoc and validated, if at all, on human-authored papers rather than on the generated ideas they are meant to score. So, how do novelty judges perform? Not well. We present a systematic controlled study of novelty evaluation design choices. We first build an evaluation set automatically, mining OpenReview for passages where reviewers explicitly affirm or dispute a paper's originality and keeping only submissions with unanimous agreement at the extremes of their research area; we pair these with ideas from a vanilla LLM generator. Across six judges, we find that small prompt design choices have large consequences; e.g., simply telling the judge that reviewers found one idea novel and the other not can change its verdict on more than half of the identical idea pairs it is shown, shifting pairwise accuracy by over 50 points and occasionally pushing it below chance. The same change helps one judge and hurts another. Retrieval and larger reasoning budgets help little, and two purpose-built novelty evaluators are outperformed by our cheapest prompted baseline. These results raise questions about reported novelty gains of automated ideation systems, and call for robust novelty evaluation methods.

Abstract:Automated ideation systems are often evaluated on the novelty of the ideas they produce, and that judgment is increasingly delegated to large language models. Such judges are typically built ad hoc and validated, if at all, on human-authored papers rather than on the generated ideas they are meant to score. So, how do novelty judges perform? Not well. We present a systematic controlled study of novelty evaluation design choices. We first build an evaluation set automatically, mining OpenReview for passages where reviewers explicitly affirm or dispute a paper's originality and keeping only submissions with unanimous agreement at the extremes of their research area; we pair these with ideas from a vanilla LLM generator. Across six judges, we find that small prompt design choices have large consequences; e.g., simply telling the judge that reviewers found one idea novel and the other not can change its verdict on more than half of the identical idea pairs it is shown, shifting pairwise accuracy by over 50 points and occasionally pushing it below chance. The same change helps one judge and hurts another. Retrieval and larger reasoning budgets help little, and two purpose-built novelty evaluators are outperformed by our cheapest prompted baseline. These results raise questions about reported novelty gains of automated ideation systems, and call for robust novelty evaluation methods.

Computation and Language (cs.CL)

arXiv:2610.02022 [cs.CL]

(or arXiv:2610.02022v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2610.02022 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 312 words

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