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This study proposes a minimal modification to continuous diffusion language models by introducing noise to conditioning prompt tokens during training, rather than keeping them fixed. The approach yields significant improvements in combinatorial reasoning tasks like Sudoku and N-Queens while offering increased solution diversity without adding inference costs. However, the authors note that these gains are not universal across all natural language tasks, such as open-ended dialogue generation.
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Noise Your Prompt: Noising Conditioning Tokens in Continuous Diffusion Language Models

arXiv2 min read

arXiv:2610.09145v1 Announce Type: cross Abstract: We revisit a standard accepted practice in the continuous diffusion language model literature of fixing conditioning prompt tokens clean during training. We make a very simple modification: also noise the conditioning prompt tokens during training. We demonstrate that under this modified training objective, we achieve better generalization in combinatorial reasoning tasks such as Sudoku and N-Queens, with the largest gains on harder variants ($3.73\% \to 24.65\%$ solve rate on Sudoku Hard), and increased diversity of generated solutions ($50.60\% \to 73.79\%$ coverage on 10x10 N-Queens). We also show measurable improvements to natural language generation quality in modest dataset regimes with Gigaword summarization, but notably demonstrate that gains do not transfer to all natural language tasks (e.g open ended dialogue generation). Our method is a single line change to the training objective, requires no additional inference costs by default, and provides the flexibility of classifier-free guidance inspired guided sampling. Our \href{https://github.com/LateralIntelligence/noise-your-prompt} {code} is publicly available.

Abstract:We revisit a standard accepted practice in the continuous diffusion language model literature of fixing conditioning prompt tokens clean during training. We make a very simple modification: also noise the conditioning prompt tokens during training. We demonstrate that under this modified training objective, we achieve better generalization in combinatorial reasoning tasks such as Sudoku and N-Queens, with the largest gains on harder variants ($3.73\% \to 24.65\%$ solve rate on Sudoku Hard), and increased diversity of generated solutions ($50.60\% \to 73.79\%$ coverage on 10x10 N-Queens). We also show measurable improvements to natural language generation quality in modest dataset regimes with Gigaword summarization, but notably demonstrate that gains do not transfer to all natural language tasks (e.g open ended dialogue generation). Our method is a single line change to the training objective, requires no additional inference costs by default, and provides the flexibility of classifier-free guidance inspired guided sampling. Our \href{this https URL} {code} is publicly available.

Machine Learning (cs.LG); Computation and Language (cs.CL)

arXiv:2610.09145 [cs.LG]

(or arXiv:2610.09145v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.09145 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 253 words

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