aiqbench analysis
Nereus introduces a cost-aware runtime system that dynamically adapts reinforcement learning post-training jobs for large language models across massive GPU clusters. By utilizing Elastic Model Units and global transition graphs, the system optimizes execution plans to handle shifting resource constraints, significantly reducing step latency while minimizing overhead from model state migrations. This research advances the infrastructure required for efficient scaling of RLHF workflows in production environments.
Nereus: Adaptive Parallelism for LLM Post-Training
arXiv:2609.34645v1 Announce Type: cross Abstract: Reinforcement learning (RL) post-training for large language models (LLMs) coordinates multiple models across generation, inference, and training on GPU clusters. Several factors may change during a run, including resource availability, sequence length, memory pressure, and stage bottlenecks. As a consequence, an execution plan that was initially suitable can then become slow or even infeasible over time. However, adapting a job whose models share GPUs entails significant challenges: deciding whether a new plan is worth the transition cost, reusing the job's distributed state, and coordinating GPU transfers across models and stages. Nereus targets these challenges as a cost-aware runtime that adapts RL post-training jobs into efficient execution plans. Its low-overhead controller selects a memory-feasible global plan and admits the transition using a cost model calibrated against the running job. To estimate and execute a transition, Nereus represents the distributed state of each replica of a model-stage (one model in one stage) as an Elastic Model Unit. It then employs a global transition graph to order the transformations and GPU transfers of these units. In a trace built from real data, online TP/PP adaptation reduces average step latency by 27.7% relative to the initial fixed TP/PP layout with DP scaling. In a 1,000-step run reaching 1,024 GPUs, six transitions consume 0.079% of total run time. Nereus improves end-to-end 8B PPO throughput by 2.14--7.27$\times$ over OpenRLHF and by 1.10--1.47$\times$ over Verl across diverse clusters.
Abstract:Reinforcement learning (RL) post-training for large language models (LLMs) coordinates multiple models across generation, inference, and training on GPU clusters. Several factors may change during a run, including resource availability, sequence length, memory pressure, and stage bottlenecks. As a consequence, an execution plan that was initially suitable can then become slow or even infeasible over time. However, adapting a job whose models share GPUs entails significant challenges: deciding whether a new plan is worth the transition cost, reusing the job's distributed state, and coordinating GPU transfers across models and stages. Nereus targets these challenges as a cost-aware runtime that adapts RL post-training jobs into efficient execution plans. Its low-overhead controller selects a memory-feasible global plan and admits the transition using a cost model calibrated against the running job. To estimate and execute a transition, Nereus represents the distributed state of each replica of a model-stage (one model in one stage) as an Elastic Model Unit. It then employs a global transition graph to order the transformations and GPU transfers of these units. In a trace built from real data, online TP/PP adaptation reduces average step latency by 27.7% relative to the initial fixed TP/PP layout with DP scaling. In a 1,000-step run reaching 1,024 GPUs, six transitions consume 0.079% of total run time. Nereus improves end-to-end 8B PPO throughput by 2.14--7.27$\times$ over OpenRLHF and by 1.10--1.47$\times$ over Verl across diverse clusters.
Distributed, Parallel, and Cluster Computing (cs.DC); Artificial Intelligence (cs.AI)
C.2.4; C.1.4; I.2.6
arXiv:2609.34645 [cs.DC]
(or arXiv:2609.34645v1 [cs.DC] for this version)
https://doi.org/10.48550/arXiv.2609.34645 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 334 words
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