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NavGen leverages high-fidelity visual generative models to bridge the sim-to-real gap, creating a scalable dataset of 400K vision-language navigation episodes that outperforms existing benchmarks. By employing style-diversification techniques, the approach effectively captures long-tail scenarios traditionally difficult and expensive to collect in real-world flight data. This method demonstrates that generative AI can serve as a robust data engine for advancing embodied 3D navigation in both simulated and physical environments.
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NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation

arXiv2 min read

arXiv:2609.30770v1 Announce Type: new Abstract: General-purpose robot models increasingly rely on large and diverse datasets. For embodied 3D navigation, however, existing data sources face a fundamental trade-off: simulated data can be generated at scale but often suffer from the visual sim-to-real gap, whereas real-world flight data provide realistic observations but are costly to collect. This paper studies another direction: the use of high-fidelity visual generative models as scalable data engines for embodied 3D navigation. We introduce NavGen, a text-to-video data generation pipeline that produces diverse vision-language navigation (VLN) episodes across indoor and outdoor scenes. We also propose a style-diversification method that scales up long-tail data that are difficult and costly to collect. The resulting dataset contains approximately 400K navigation episodes. We evaluate our dataset against existing UAV navigation datasets across multiple metrics, and find that the model trained on our data generally improves with scale, outperforming those trained on existing datasets. To validate real-world transferability, we deploy the trained model in world-action-model paradigm to real-world flying experiments. The final model achieves a 75\% success rate across different navigation tasks and environments.

Abstract:General-purpose robot models increasingly rely on large and diverse datasets. For embodied 3D navigation, however, existing data sources face a fundamental trade-off: simulated data can be generated at scale but often suffer from the visual sim-to-real gap, whereas real-world flight data provide realistic observations but are costly to collect. This paper studies another direction: the use of high-fidelity visual generative models as scalable data engines for embodied 3D navigation. We introduce NavGen, a text-to-video data generation pipeline that produces diverse vision-language navigation (VLN) episodes across indoor and outdoor scenes. We also propose a style-diversification method that scales up long-tail data that are difficult and costly to collect. The resulting dataset contains approximately 400K navigation episodes. We evaluate our dataset against existing UAV navigation datasets across multiple metrics, and find that the model trained on our data generally improves with scale, outperforming those trained on existing datasets. To validate real-world transferability, we deploy the trained model in world-action-model paradigm to real-world flying experiments. The final model achieves a 75\% success rate across different navigation tasks and environments.

Robotics (cs.RO); Artificial Intelligence (cs.AI)

arXiv:2609.30770 [cs.RO]

(or arXiv:2609.30770v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.30770 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 272 words

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