aiqbench analysis
This research introduces NashPG, a scalable policy-gradient algorithm designed to find Nash equilibria in two-player zero-sum imperfect-information games without requiring full game tree enumeration. By integrating multi-round regularization directly into the optimization objective, it achieves convergence guarantees and demonstrates superior performance on benchmarks like No-Limit Texas Hold'em compared to existing model-free methods. The work addresses a critical bottleneck in multi-agent reinforcement learning by offering an efficient path toward solving complex strategic interactions using standard gradient techniques.
NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria
arXiv:2510.18183v3 Announce Type: replace Abstract: Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches either require full enumeration of the game tree or rely on non-policy-gradient inner solvers that underperform in practice, leaving a scalable policy-gradient-based solution open. In this paper, we propose a novel multi-round regularization procedure and show that it guarantees strictly monotonic reduction in Bregman divergence to Nash equilibria and eventual convergence to one in two-player zero-sum extensive-form games. Guided by this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which places the regularization directly in the policy optimization objective and is implemented using standard policy gradient methods. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where it attains higher average payoff in head-to-head play.
Abstract:Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches either require full enumeration of the game tree or rely on non-policy-gradient inner solvers that underperform in practice, leaving a scalable policy-gradient-based solution open. In this paper, we propose a novel multi-round regularization procedure and show that it guarantees strictly monotonic reduction in Bregman divergence to Nash equilibria and eventual convergence to one in two-player zero-sum extensive-form games. Guided by this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which places the regularization directly in the policy optimization objective and is implemented using standard policy gradient methods. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where it attains higher average payoff in head-to-head play.
Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT)
arXiv:2510.18183 [cs.LG]
(or arXiv:2510.18183v3 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2510.18183 Focus to learn more arXiv-issued DOI via DataCite
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