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This paper presents MultiPush, a reinforcement learning framework designed to optimize multi-robot rearrangement tasks by leveraging car-like kinematics and constraint-aware planning graphs. The approach successfully reduces task completion time and accelerates planning efficiency in both simulation and real-world scenarios involving teams of autonomous pushers. By addressing complex conflict resolution within constrained workspaces, this research advances the practical deployment of coordinated robotic systems for physical manipulation.
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MultiPush: Learning to Rearrange with Teams of Car-Like Pushers

arXiv2 min read

arXiv:2609.27005v1 Announce Type: new Abstract: We focus on the problem of rearranging multiple objects within a constrained workspace via pushing using a team of car-like robots. While the use of multiple robots offers the potential for more efficient execution, the need for conflict resolution and the kinematic constraints arising from physics, robot design, and the workspace boundary make this problem especially challenging. Our key insight is that by exploiting the structure introduced by the car-like kinematics of the domain, we could relax the problem into an ordered assignment of Dubins curves to robots. To this end, we introduce MultiPush, a reinforcement-learning based framework that jointly determines an efficient schedule of pushing tasks and their allocation to available robots by leveraging a constraint-aware traversability graph. Across extensive simulated trials with up to 14 objects and teams of two to four robots, MultiPush reduces the makespan by up to 16% compared to the baselines while requiring up to 2.9 times faster planning time. We demonstrate MultiPush on a real-world scenario involving the rearrangement of 12 objects by two and three robots (1/10-scale racecars) in a constrained space.

Abstract:We focus on the problem of rearranging multiple objects within a constrained workspace via pushing using a team of car-like robots. While the use of multiple robots offers the potential for more efficient execution, the need for conflict resolution and the kinematic constraints arising from physics, robot design, and the workspace boundary make this problem especially challenging. Our key insight is that by exploiting the structure introduced by the car-like kinematics of the domain, we could relax the problem into an ordered assignment of Dubins curves to robots. To this end, we introduce MultiPush, a reinforcement-learning based framework that jointly determines an efficient schedule of pushing tasks and their allocation to available robots by leveraging a constraint-aware traversability graph. Across extensive simulated trials with up to 14 objects and teams of two to four robots, MultiPush reduces the makespan by up to 16% compared to the baselines while requiring up to 2.9 times faster planning time. We demonstrate MultiPush on a real-world scenario involving the rearrangement of 12 objects by two and three robots (1/10-scale racecars) in a constrained space.

Robotics (cs.RO)

arXiv:2609.27005 [cs.RO]

(or arXiv:2609.27005v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.27005 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 273 words

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