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This research addresses the gap between controlled lab settings and real-world Human-Robot Interaction (HRI) by demonstrating that zero-shot LLMs, particularly Gemini 2.5 Flash, effectively estimate rapport in unstructured environments like a Japanese drugstore. The study further reveals that fusing these text-based models with audio-visual features yields optimal performance when accounting for variables such as group size and interaction duration. These findings are critical for developing autonomous robots capable of adapting dialogue strategies based on dynamic social contexts rather than static laboratory metrics.
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Multimodal Rapport Estimation in Real-World HRI

arXiv3 min read

arXiv:2608.18401v1 Announce Type: cross Abstract: Evaluating interaction quality in real-world HRI is an important challenge. If interaction quality can be estimated reliably, the results can be used to improve dialogue strategies and ultimately enable robots to adapt their behavior autonomously. However, existing automatic evaluation methods have been developed primarily in controlled laboratory settings, and it remains unclear whether they can be directly applied to real-world environments, where users are free to disengage and multi-party participation may arise naturally. In this study, we investigate the automatic estimation of third-party-rated rapport scores using 62 sessions of multimodal recordings collected in a Japanese drugstore. We compare zero-shot LLMs, pretrained text, audio, and visual models, and their prediction-level fusion. The results show that, in real-world HRI, zero-shot LLMs achieve strong performance, while audio and visual models tend to provide complementary information. In particular, Gemini 2.5 Flash performs strongly as a single model, and a fusion model combining Gemini (text) with HuBERT and V-JEPA performs best overall. Further analyses showed that estimation performance varied across interaction-duration and group-size conditions. These findings suggest that rapport estimation in real-world HRI requires evaluation and model design that account for contextual variability beyond that assumed in laboratory settings.

Abstract:Evaluating interaction quality in real-world HRI is an important challenge. If interaction quality can be estimated reliably, the results can be used to improve dialogue strategies and ultimately enable robots to adapt their behavior autonomously. However, existing automatic evaluation methods have been developed primarily in controlled laboratory settings, and it remains unclear whether they can be directly applied to real-world environments, where users are free to disengage and multi-party participation may arise naturally. In this study, we investigate the automatic estimation of third-party-rated rapport scores using 62 sessions of multimodal recordings collected in a Japanese drugstore. We compare zero-shot LLMs, pretrained text, audio, and visual models, and their prediction-level fusion. The results show that, in real-world HRI, zero-shot LLMs achieve strong performance, while audio and visual models tend to provide complementary information. In particular, Gemini 2.5 Flash performs strongly as a single model, and a fusion model combining Gemini (text) with HuBERT and V-JEPA performs best overall. Further analyses showed that estimation performance varied across interaction-duration and group-size conditions. These findings suggest that rapport estimation in real-world HRI requires evaluation and model design that account for contextual variability beyond that assumed in laboratory settings.

9 pages, 4 figures, 3 tables. Accepted at the 28th ACM International Conference on Multimodal Interaction (ICMI 2026)

Human-Computer Interaction (cs.HC); Computation and Language (cs.CL); Robotics (cs.RO)

H.5.2; I.2.7; I.2.9

arXiv:2608.18401 [cs.HC]

(or arXiv:2608.18401v1 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2608.18401 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 315 words

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