aiqbench analysis
This study reveals that even advanced multimodal models like Gemini 3 Flash and Qwen 3 Omni struggle to accurately simulate subjective human responses in video-based research, exhibiting systematic biases such as downward mean-shifts and central-tendency effects. While prompting strategies offer modest improvements, they often trade off one metric for another, indicating that current models cannot yet reliably replace human participants for assessing emotional arousal or social context. These findings underscore the critical gap between objective video understanding and the nuanced simulation of human perception, setting a baseline for future development in synthetic participant applications.
Multimodal Large Language Models as Synthetic Participants in Video-Based Studies: An Evaluation
arXiv:2606.07541v1 Announce Type: cross Abstract: Multimodal large language models (MLLMs) have shown strong performance on objective tasks such as video understanding and reasoning. However, it remains unclear whether they can approximate subjective human responses, which depend not only on content comprehension but also on individuals' social contexts. To address this gap, we evaluate MLLMs as synthetic participants in an emerging task: assessing perceived sensory engagement with short videos. Grounded in the Perceived Message Sensation Value (PMSV) framework, we compare ratings from recruited human participants and profile-conditioned MLLM simulations (n=673) using a 17-item scale measuring emotional arousal, dramatic impact, and novelty. We find that even leading MLLMs (Gemini 3 Flash and Qwen 3 Omni) show limited agreement with human participants. The models exhibit distinct downward mean-shift and central-tendency biases in their rating distributions. They both introduce and flatten subgroup differences, while showing inconsistent sensitivity to participant profiles. Prompting strategies affect these metrics differently, modestly improving some aspects while worsening others. These results highlight both the challenges and opportunities of developing MLLMs as synthetic participants in video-based research. Data and code: https://github.com/MINDLab25/mllm-human-simulation-eval
Abstract:Multimodal large language models (MLLMs) have shown strong performance on objective tasks such as video understanding and reasoning. However, it remains unclear whether they can approximate subjective human responses, which depend not only on content comprehension but also on individuals' social contexts. To address this gap, we evaluate MLLMs as synthetic participants in an emerging task: assessing perceived sensory engagement with short videos. Grounded in the Perceived Message Sensation Value (PMSV) framework, we compare ratings from recruited human participants and profile-conditioned MLLM simulations (n=673) using a 17-item scale measuring emotional arousal, dramatic impact, and novelty. We find that even leading MLLMs (Gemini 3 Flash and Qwen 3 Omni) show limited agreement with human participants. The models exhibit distinct downward mean-shift and central-tendency biases in their rating distributions. They both introduce and flatten subgroup differences, while showing inconsistent sensitivity to participant profiles. Prompting strategies affect these metrics differently, modestly improving some aspects while worsening others. These results highlight both the challenges and opportunities of developing MLLMs as synthetic participants in video-based research. Data and code: this https URL
Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Computers and Society (cs.CY); Multimedia (cs.MM)
arXiv:2606.07541 [cs.HC]
(or arXiv:2606.07541v1 [cs.HC] for this version)
Full text under the publisher's open licence · 203 words
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