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This research applies deep learning models, specifically ResNet-BiLSTM architectures, to automate the detection of multiple perceptual bugs within video game footage. By leveraging temporal dependency modeling on a large-scale dataset, the study demonstrates significant potential for reducing reliance on expensive manual quality assurance processes. The work contributes a novel benchmark dataset and validates advanced computer vision techniques for real-world software testing scenarios.
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Multi-Label Perceptual Bug Detection in Video Games using Deep Learning on Gameplay Footage

arXiv2 min read

arXiv:2610.08593v1 Announce Type: new Abstract: Traditional approaches for automated bug detection in video games, such as manual testing, can be beneficial for the improvement of quality assurance, but they can be expensive and time-consuming. The scarce number of tools available to detect multiple perceptual bugs in the same video frame introduces detection challenges for automated bug detection tools in real-world scenarios. We propose a deep learning model for multi-label perceptual bug detection and compare it against video classification models such as Inflated 3D ConvNet and 3D ResNet. Our proposed model, ResNet-BiLSTM, achieved an F1 score of 85.78% on the benchmark dataset. Our results demonstrated that temporal dependency modelling is beneficial for accurate video-based bug detection. We believe this work with multi-label perceptual bug detection on gameplay videos will help save resources spent on manual testing workloads in video games. Furthermore, we introduce a new dataset with multi-label perceptual bugs in this work. The dataset contains 77,969 video clips across different genres of games with approximately 1.2 million frames, containing combinations from 5 classes of bugs in the same video frame.

Abstract:Traditional approaches for automated bug detection in video games, such as manual testing, can be beneficial for the improvement of quality assurance, but they can be expensive and time-consuming. The scarce number of tools available to detect multiple perceptual bugs in the same video frame introduces detection challenges for automated bug detection tools in real-world scenarios. We propose a deep learning model for multi-label perceptual bug detection and compare it against video classification models such as Inflated 3D ConvNet and 3D ResNet. Our proposed model, ResNet-BiLSTM, achieved an F1 score of 85.78% on the benchmark dataset. Our results demonstrated that temporal dependency modelling is beneficial for accurate video-based bug detection. We believe this work with multi-label perceptual bug detection on gameplay videos will help save resources spent on manual testing workloads in video games. Furthermore, we introduce a new dataset with multi-label perceptual bugs in this work. The dataset contains 77,969 video clips across different genres of games with approximately 1.2 million frames, containing combinations from 5 classes of bugs in the same video frame.

Machine Learning (cs.LG)

arXiv:2610.08593 [cs.LG]

(or arXiv:2610.08593v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.08593 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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