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This research introduces a novel reinforcement learning framework to align full-duplex speech models across four critical interaction axes: pause handling, turn-taking, backchanneling, and user interruption. By optimizing specific reward functions for each axis while using an LLM to preserve semantic quality, the method successfully enhances natural conversation flow in both offline and real-time evaluations on open-source architectures like Moshi and PersonaPlex.
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Multi-Faceted Interactivity Alignment in Full-Duplex Speech Models

arXiv2 min read

arXiv:2606.11167v2 Announce Type: replace Abstract: Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.

Abstract:Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.

Computation and Language (cs.CL); Audio and Speech Processing (eess.AS)

arXiv:2606.11167 [cs.CL]

(or arXiv:2606.11167v2 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2606.11167 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 263 words

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