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MOSAIC addresses critical GPU inefficiencies in Mixture-of-Agents systems by combining an ILP-based scheduler for optimal expert placement with confidence-aware adaptive aggregation to bypass redundant inference. This approach resolves load imbalances caused by variable generation lengths, delivering up to 4.23x speedups in the aggregator stage while maintaining near-identical accuracy. The framework offers a practical path to scaling complex multi-agent reasoning workloads within constrained hardware budgets.
Source coveringarXiv

MOSAIC: Efficient Mixture-of-Agent Scheduling via Adaptive Aggregation and Inference Concurrency

arXiv2 min read

arXiv:2606.03014v1 Announce Type: new Abstract: Mixture-of-Agents (MoA) systems improve reasoning accuracy by routing each query to multiple expert LLMs and aggregating their outputs. Efficiently executing this workload on limited GPU resources has bottlenecks. Skill-based routing creates skewed expert demand, and combining instruction-tuned LLMs with long-reasoning models results in extreme variability in generation lengths. Consequently, traditional scheduling strategies suffer from significant GPU idling and throughput collapse due to load imbalances. We present MOSAIC, a scheduling framework to accelerate MoA workloads. First, we formulate an Integer Linear Program (ILP) based scheduler that jointly optimizes expert placement and per-worker prompt assignment from offline-profiled costs, replicating reasoning experts across workers while pinning lightweight ones. Second, MOSAIC uses confidence-aware adaptive aggregation, leveraging inter-expert agreement to bypass the heavy final aggregator LLM for consensus queries. In our 4-GPU system, MOSAIC achieves up to 2.5x expert-stage, 4.23x aggregator-stage and 1.7~2.3x end-to-end speedups over the baseline scheduler, while matching accuracy within 0.1pp.

Abstract:Mixture-of-Agents (MoA) systems improve reasoning accuracy by routing each query to multiple expert LLMs and aggregating their outputs. Efficiently executing this workload on limited GPU resources has bottlenecks. Skill-based routing creates skewed expert demand, and combining instruction-tuned LLMs with long-reasoning models results in extreme variability in generation lengths. Consequently, traditional scheduling strategies suffer from significant GPU idling and throughput collapse due to load imbalances. We present MOSAIC, a scheduling framework to accelerate MoA workloads. First, we formulate an Integer Linear Program (ILP) based scheduler that jointly optimizes expert placement and per-worker prompt assignment from offline-profiled costs, replicating reasoning experts across workers while pinning lightweight ones. Second, MOSAIC uses confidence-aware adaptive aggregation, leveraging inter-expert agreement to bypass the heavy final aggregator LLM for consensus queries. In our 4-GPU system, MOSAIC achieves up to 2.5x expert-stage, 4.23x aggregator-stage and 1.7~2.3x end-to-end speedups over the baseline scheduler, while matching accuracy within 0.1pp.

Machine Learning (cs.LG); Hardware Architecture (cs.AR)

arXiv:2606.03014 [cs.LG]

(or arXiv:2606.03014v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2606.03014 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 246 words