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The paper proposes a camera-only pipeline that uses 3D Gaussian Splatting and vision models to build simulation-ready digital twins, aiming to match LiDAR-camera fusion without extra hardware or calibration. The evidence is limited to an internal vehicle dataset, with LiDAR used as ground truth for reflectivity, so generalization to other scenes and materials remains untested. For AI and computer vision readers, the useful takeaway is the approach of combining learned neural rendering with semantic material labels for sensor simulation.
Source coveringarXiv

Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin

arXiv2 min read

arXiv:2511.20348v4 Announce Type: replace-cross Abstract: 3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.

Abstract:3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.

8 pages, 5 figures. Accepted to IEEE Intelligent Vehicles Symposium (IV) 2026. Revised version (v4) presents camera-ready publication

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2511.20348 [cs.CV]

(or arXiv:2511.20348v4 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2511.20348 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 262 words