aiqbench analysis
MafiaScope introduces an open-source framework that treats the social deduction game Mafia as a rigorous measurement instrument for evaluating machine Theory of Mind in LLM agents. By employing non-invasive, private probe questions after each public utterance, it isolates whether agent failures stem from flawed reasoning or poor execution, revealing significant miscalibration in confidence levels across model families. This tool provides essential diagnostic capabilities for researchers aiming to understand the internal belief states and social reasoning mechanisms of multi-agent systems without altering their observable behavior.
MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games
arXiv:2607.10645v2 Announce Type: replace Abstract: An LLM agent's public behaviour reveals little about its social reasoning: an agent that votes correctly may be guessing, and an agent that lies well leaves no trace of what it actually believes. We present MafiaScope, an open testbed that turns the social deduction game Mafia into a measurement instrument for machine Theory of Mind. It distinguishes whether an agent lost because it misread the game or because it failed to act on a correct assessment, a distinction that is invisible from outcomes and dialogue transcripts alone. After every public utterance, each agent privately answers structured probe questions whose responses never re-enter the game and are scored against the ground truth known to the engine. An interactive visualizer replays games from the perspective of an individual agent's beliefs, displays timeline-aligned accuracy and calibration, and supports counterfactual replay from any recorded step. In a case study across two model families comprising tens of thousands of parsed probe responses, we find that stated confidence is poorly calibrated, agents overestimate how often they are suspected by a factor of 1.5, and single-vote counterfactual replays rarely change game outcomes: outcome flips occur primarily when the agent had already formed a correct belief state, whereas decisions made under an incorrect model of the world remain largely unchanged under resampling. The engine, visualizer, recorded games, and counterfactual replay corpus are released under an open-source licence. Code: https://github.com/karpovilia/mafiascope. Live demo: https://karpovilia.github.io/mafiascope/. Screencast: https://vimeo.com/1208920221.
Abstract:An LLM agent's public behaviour reveals little about its social reasoning: an agent that votes correctly may be guessing, and an agent that lies well leaves no trace of what it actually believes. We present MafiaScope, an open testbed that turns the social deduction game Mafia into a measurement instrument for machine Theory of Mind. It distinguishes whether an agent lost because it misread the game or because it failed to act on a correct assessment, a distinction that is invisible from outcomes and dialogue transcripts alone. After every public utterance, each agent privately answers structured probe questions whose responses never re-enter the game and are scored against the ground truth known to the engine. An interactive visualizer replays games from the perspective of an individual agent's beliefs, displays timeline-aligned accuracy and calibration, and supports counterfactual replay from any recorded step. In a case study across two model families comprising tens of thousands of parsed probe responses, we find that stated confidence is poorly calibrated, agents overestimate how often they are suspected by a factor of 1.5, and single-vote counterfactual replays rarely change game outcomes: outcome flips occur primarily when the agent had already formed a correct belief state, whereas decisions made under an incorrect model of the world remain largely unchanged under resampling. The engine, visualizer, recorded games, and counterfactual replay corpus are released under an open-source licence. Code: this https URL. Live demo: this https URL. Screencast: this https URL.
Computation and Language (cs.CL); Multiagent Systems (cs.MA); Social and Information Networks (cs.SI)
arXiv:2607.10645 [cs.CL]
(or arXiv:2607.10645v2 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2607.10645 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 343 words
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