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This research advances robotic autonomy by jointly optimizing motion planning and perception constraints using a neural surrogate model, enabling high-DOF robots to operate safely in dynamic human environments. The proposed GPU-parallelized planner efficiently approximates perception quality at runtime, outperforming traditional baselines in both simulation and real-world experiments. By resolving the inherent conflict between rapid motion execution and reliable sensing, this work directly addresses critical challenges for next-generation service and assistive robots.
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Look as You Leap: Planning Simultaneous Motion and Perception for High-DOF Robots

arXiv3 min read

arXiv:2509.19610v3 Announce Type: replace Abstract: Most common tasks for robots in dynamic spaces require that the environment is regularly and actively perceived. The perception task considered in this work can represent a broad range of robot perception objectives, including object detection, human activity recognition, and human face detection. For example, a service robot may need to continuously localize an object during manipulation, while an assistive robot may need to reliably perceive a human face or activity for interaction and safety. These tasks impose perception constraints on robot motion. However, solving motion and perception tasks simultaneously is challenging, as their requirements often conflict. Furthermore, robots must react quickly to environmental changes, while directly evaluating perception quality (e.g., object detection confidence) is often expensive or infeasible at runtime. This problem is especially important in human-centered environments, such as homes and hospitals, where effective perception is essential for safe operation. In this work, we address motion planning for high-degree-of-freedom (DoF) robots from a start to a goal configuration with continuous perception constraints in static and dynamic environments. Our solution is a GPU-parallelized perception-score-guided probabilistic roadmap planner with a neural surrogate model (PS-PRM). Unlike existing active perception-, visibility-aware, or learning-based planners, our work jointly considers perception tasks and constraints when searching for a motion-planning solution. Our method uses a neural surrogate model to approximate perception scores, incorporates them into roadmap planning, and leverages GPU parallelism for efficient online replanning. We demonstrate that our planner outperforms RL- and trajectory-optimization-based baselines in static and dynamic environments in simulation and real-robot experiments.

Abstract:Most common tasks for robots in dynamic spaces require that the environment is regularly and actively perceived. The perception task considered in this work can represent a broad range of robot perception objectives, including object detection, human activity recognition, and human face detection. For example, a service robot may need to continuously localize an object during manipulation, while an assistive robot may need to reliably perceive a human face or activity for interaction and safety. These tasks impose perception constraints on robot motion. However, solving motion and perception tasks simultaneously is challenging, as their requirements often conflict. Furthermore, robots must react quickly to environmental changes, while directly evaluating perception quality (e.g., object detection confidence) is often expensive or infeasible at runtime. This problem is especially important in human-centered environments, such as homes and hospitals, where effective perception is essential for safe operation. In this work, we address motion planning for high-degree-of-freedom (DoF) robots from a start to a goal configuration with continuous perception constraints in static and dynamic environments. Our solution is a GPU-parallelized perception-score-guided probabilistic roadmap planner with a neural surrogate model (PS-PRM). Unlike existing active perception-, visibility-aware, or learning-based planners, our work jointly considers perception tasks and constraints when searching for a motion-planning solution. Our method uses a neural surrogate model to approximate perception scores, incorporates them into roadmap planning, and leverages GPU parallelism for efficient online replanning. We demonstrate that our planner outperforms RL- and trajectory-optimization-based baselines in static and dynamic environments in simulation and real-robot experiments.

Robotics (cs.RO)

arXiv:2509.19610 [cs.RO]

(or arXiv:2509.19610v3 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2509.19610 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 341 words

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