aiqbench analysis
This paper resolves an open theoretical question by proving that Alternating Online Mirror Descent achieves logarithmic regret in two-player zero-sum games, significantly improving upon previous polynomial bounds. The result confirms near-constant performance for the alternating multiplicative weights updates algorithm under standard regularity assumptions.
Logarithmic Regret for Alternating Mirror Descent
arXiv:2611.05243v1 Announce Type: new Abstract: Alternating online mirror descent (AltOMD) is a simple learning rule for zero-sum games, which improves upon simultaneous OMD numerically and theoretically. Previous work obtained $O(T^{1/3})$ and $O(T^{1/5})$ regret bounds for AltOMD, by leveraging modified-energy-function-based analyses. However, settling whether AltOMD achieves near-constant regret has remained an open question. In this paper we resolve the question of whether AltOMD achieves near-constant regret in the affirmative. In particular, we show an $O(log(T))$ regret bound on the sum of the players' external regrets for any two-player zero-sum bilinear game with compact convex strategy sets, under mild regularity assumptions on the regularizers. We verify that our assumptions hold for the negative entropy regularizer, thereby obtaining logarithmic regret for the alternating multiplicative weights updates algorithm. The regret bound also yields an $O(log(T)/T)$ duality gap bound for the averaged strategies.
Abstract:Alternating online mirror descent (AltOMD) is a simple learning rule for zero-sum games, which improves upon simultaneous OMD numerically and theoretically. Previous work obtained $O(T^{1/3})$ and $O(T^{1/5})$ regret bounds for AltOMD, by leveraging modified-energy-function-based analyses. However, settling whether AltOMD achieves near-constant regret has remained an open question. In this paper we resolve the question of whether AltOMD achieves near-constant regret in the affirmative. In particular, we show an $O(log(T))$ regret bound on the sum of the players' external regrets for any two-player zero-sum bilinear game with compact convex strategy sets, under mild regularity assumptions on the regularizers. We verify that our assumptions hold for the negative entropy regularizer, thereby obtaining logarithmic regret for the alternating multiplicative weights updates algorithm. The regret bound also yields an $O(log(T)/T)$ duality gap bound for the averaged strategies.
Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT); Optimization and Control (math.OC); Machine Learning (stat.ML)
arXiv:2611.05243 [cs.LG]
(or arXiv:2611.05243v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2611.05243 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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