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This research investigates how general-purpose LLMs replicate specific behavioral patterns from human bidders in auction environments without fine-tuning. The study reveals that while models may deviate in the magnitude of their bids, they robustly preserve the relative difficulty orderings between different auction formats observed in human experiments. These findings are significant for understanding the emergent capabilities of foundation models to simulate complex economic interactions and strategic reasoning under uncertainty.
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LLM Bidders Preserve the Mechanism-Level Orderings of Human Bidders

arXiv3 min read

arXiv:2507.09083v2 Announce Type: replace-cross Abstract: Training on vast amounts of human-generated data has motivated growing interest in using large language models (LLMs) to simulate human behavior. We ask which features of human behavior general-purpose models preserve when used out of the box in auctions, where multiple bidders interact under explicit rules and incentives. We evaluate five LLMs across seven laboratory settings against human benchmarks reconstructed from published experiments, with uncertainty bands for the private-value comparisons. Our main focus is on three large models without extended test-time reasoning: GPT-4o, Claude~3.5 Haiku, and Gemini~2.0 Flash. LLM and human deviations from theory differ in magnitude and often in direction: humans overbid in second-price auctions, whereas most models that deviate underbid. Surprisingly, without task-specific fine-tuning or calibration to human bids, the three non-reasoning large models robustly preserve key orderings of auction formats by deviation from theory. First-price auctions are harder than second-price, and ascending clocks reduce deviations relative to sealed bids wherever data are adequate. Kendall's $\tau_b$ between the human and GPT-4o difficulty rankings is $0.60$ and positive in every joint bootstrap draw. The reasoning model bids almost at equilibrium in the observed private-value settings, leaving little variation in errors to compare; the small model's large errors yield an inverted ranking. All five models nevertheless reproduce the stronger first-price winner's curse. Clock framing improves bidding for two of the three non-reasoning large models, and GPT-4o recovers the ordering of last-minute bidding across closing rules in an eBay-style marketplace.

Abstract:Training on vast amounts of human-generated data has motivated growing interest in using large language models (LLMs) to simulate human behavior. We ask which features of human behavior general-purpose models preserve when used out of the box in auctions, where multiple bidders interact under explicit rules and incentives. We evaluate five LLMs across seven laboratory settings against human benchmarks reconstructed from published experiments, with uncertainty bands for the private-value comparisons. Our main focus is on three large models without extended test-time reasoning: GPT-4o, Claude~3.5 Haiku, and Gemini~2.0 Flash. LLM and human deviations from theory differ in magnitude and often in direction: humans overbid in second-price auctions, whereas most models that deviate underbid. Surprisingly, without task-specific fine-tuning or calibration to human bids, the three non-reasoning large models robustly preserve key orderings of auction formats by deviation from theory. First-price auctions are harder than second-price, and ascending clocks reduce deviations relative to sealed bids wherever data are adequate. Kendall's $\tau_b$ between the human and GPT-4o difficulty rankings is $0.60$ and positive in every joint bootstrap draw. The reasoning model bids almost at equilibrium in the observed private-value settings, leaving little variation in errors to compare; the small model's large errors yield an inverted ranking. All five models nevertheless reproduce the stronger first-price winner's curse. Clock framing improves bidding for two of the three non-reasoning large models, and GPT-4o recovers the ordering of last-minute bidding across closing rules in an eBay-style marketplace.

Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI)

arXiv:2507.09083 [cs.GT]

(or arXiv:2507.09083v2 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2507.09083 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 337 words

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