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This paper advances the theoretical understanding of linear bandits by addressing exact sliding-window constraints, introducing new metrics like transition diameter to quantify feasible reachability in constrained action spaces. The authors demonstrate that geometric structure alone is insufficient for learning under these conditions and propose a rare-switching algorithm that maintains feasibility while achieving competitive regret bounds with fewer policy updates. These findings are critical for optimizing sequential decision-making systems where strict temporal constraints on actions must be satisfied without sacrificing performance.
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Linear Bandits under Exact Sliding-Window Constraints

arXiv2 min read

arXiv:2610.08745v1 Announce Type: new Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when $w\mid T$ and within an additive $O(w)$ gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter $\tau$ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret $\widetilde{O}(d\sqrt{T}+\tau d+w)$ against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter $D$ that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of $\widetilde{O}(d\sqrt{T}+dD+w)$. We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.

Abstract:We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when $w\mid T$ and within an additive $O(w)$ gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter $\tau$ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret $\widetilde{O}(d\sqrt{T}+\tau d+w)$ against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter $D$ that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of $\widetilde{O}(d\sqrt{T}+dD+w)$. We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.

Machine Learning (cs.LG)

arXiv:2610.08745 [cs.LG]

(or arXiv:2610.08745v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.08745 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 277 words

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