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This study investigates the emergence of agent-like dynamics, termed "limbomorphs," within an interactive evolutionary computation system lacking explicit agents or environmental rules. By analyzing species-specific reactions to perturbations in a spatiotemporal field, researchers probe whether observed navigation behaviors reflect true goal-directedness or merely emergent patterns from aesthetic selection pressures. The work offers critical insights into how complex lifelike dynamics can arise purely through generative AI processes without traditional simulation constraints.
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Limbomorphs

arXiv2 min read

arXiv:2607.23842v1 Announce Type: cross Abstract: Artificial life systems are typically defined by a set of dynamical rules over an environment, an agent, or both, from which lifelike patterns may emerge. Gifbreeder is an animated version of the interactive evolutionary computation (IEC) platform Picbreeder, and was initially created to generate visual art. Instead of encoding the agent or the environment, Gifbreeder genomes encode a spatiotemporal field and evolve through the user's aesthetic selection. The evolved expressions can sometimes resemble motile lifelike creatures that we term Limbomorphs, given that they exist in a deterministic three-second looping "limbo". We assess their behavior via input-space perturbations and find species-specific reactions to different kinds of perturbations. We discuss whether these reactions may reflect goal-directed behavior like navigation, or merely the appearance of it, and more broadly how agent-like dynamics may emerge in a system with no explicitly defined agent, environment, or interaction rules.

Abstract:Artificial life systems are typically defined by a set of dynamical rules over an environment, an agent, or both, from which lifelike patterns may emerge. Gifbreeder is an animated version of the interactive evolutionary computation (IEC) platform Picbreeder, and was initially created to generate visual art. Instead of encoding the agent or the environment, Gifbreeder genomes encode a spatiotemporal field and evolve through the user's aesthetic selection. The evolved expressions can sometimes resemble motile lifelike creatures that we term Limbomorphs, given that they exist in a deterministic three-second looping "limbo". We assess their behavior via input-space perturbations and find species-specific reactions to different kinds of perturbations. We discuss whether these reactions may reflect goal-directed behavior like navigation, or merely the appearance of it, and more broadly how agent-like dynamics may emerge in a system with no explicitly defined agent, environment, or interaction rules.

3 pages, 3 figures. Extended abstract accepted as a Late Breaking Abstract at the Artificial Life Conference (ALIFE 2026)

Neural and Evolutionary Computing (cs.NE); Artificial Intelligence (cs.AI)

arXiv:2607.23842 [cs.NE]

(or arXiv:2607.23842v1 [cs.NE] for this version)

https://doi.org/10.48550/arXiv.2607.23842 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 261 words