aiqbench analysis
LightSplat advances real-time 3D Gaussian Splatting by integrating sparse feature tracking with dense submap construction to enable robust loop closure in dynamic environments. This hybrid approach addresses critical performance bottlenecks, offering a practical foundation for deploying high-fidelity volumetric mapping on robotic platforms with consistent framerates. The work represents a significant step toward operationalizing 3DGS beyond controlled datasets into complex real-world scenarios.
LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure
arXiv:2609.07274v1 Announce Type: new Abstract: SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.
Abstract:SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2609.07274 [cs.RO]
(or arXiv:2609.07274v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.07274 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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