aiqbench analysis
Leto addresses a critical bottleneck in large-scale LLM training by enabling efficient, in-place recovery on surviving hardware without requiring full checkpoint reloads or GPU resets. By retaining model states outside the active process and utilizing shadow trainers, the system significantly reduces downtime caused by hardware failures, thereby maximizing productive training time across massive clusters. This advancement directly enhances the reliability and cost-efficiency of distributed machine learning workflows where hardware faults are inevitable.
Leto: Fast In-Place Recovery for LLM Training on Surviving Hardware
arXiv:2610.00687v1 Announce Type: cross Abstract: Hardware-operable failures (HOFs) interrupt large language model (LLM) training but permit recovery on the same hardware without reset, repair, or replacement. Existing recovery systems nevertheless reload checkpoints, recompute lost progress, and rebuild process state, idling GPUs that could otherwise continue training. We present Leto, a fault-tolerant training system that leverages surviving hardware to enable efficient in-place recovery. Our key insight is that the state needed to resume training can be retained or prepared outside the active training process while remaining on the same hardware. Leto retains the working model state and the reusable process state, and preinitializes the remaining state in a shadow trainer. We devise two-tier erasure protection and chunk-level transactional updates to keep the retained model state recoverable and consistent, and reclaim the shadow state when active training needs its GPU memory. Evaluation on 6- and 72-GPU NVIDIA A100 clusters shows that Leto recovers 3.6--6.5$\times$ faster than the best-performing checkpointing baselines and improves productive training time by up to 13.7 percentage points. Large-scale simulation shows over 95% productive training time on a 131,072-GPU cluster.
Abstract:Hardware-operable failures (HOFs) interrupt large language model (LLM) training but permit recovery on the same hardware without reset, repair, or replacement. Existing recovery systems nevertheless reload checkpoints, recompute lost progress, and rebuild process state, idling GPUs that could otherwise continue training. We present Leto, a fault-tolerant training system that leverages surviving hardware to enable efficient in-place recovery. Our key insight is that the state needed to resume training can be retained or prepared outside the active training process while remaining on the same hardware. Leto retains the working model state and the reusable process state, and preinitializes the remaining state in a shadow trainer. We devise two-tier erasure protection and chunk-level transactional updates to keep the retained model state recoverable and consistent, and reclaim the shadow state when active training needs its GPU memory. Evaluation on 6- and 72-GPU NVIDIA A100 clusters shows that Leto recovers 3.6--6.5$\times$ faster than the best-performing checkpointing baselines and improves productive training time by up to 13.7 percentage points. Large-scale simulation shows over 95% productive training time on a 131,072-GPU cluster.
Distributed, Parallel, and Cluster Computing (cs.DC); Machine Learning (cs.LG)
arXiv:2610.00687 [cs.DC]
(or arXiv:2610.00687v1 [cs.DC] for this version)
https://doi.org/10.48550/arXiv.2610.00687 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 276 words


