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This study applies model-based deep reinforcement learning to optimize epiretinal implant stimulation, training an agent to assemble isotropic and anisotropic shapes into intelligible images for virtual patients. By leveraging a psychophysically validated axon map, the approach demonstrates improved visual acuity over naive methods, offering a novel pathway to mitigate brushstroke-like artifacts in artificially restored vision. The work highlights the potential of integrating perception-based metrics with RL agents to refine the rendering of phosphenes in retinal prosthetics.
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Learning to See via Epiretinal Implant Stimulation in silico with Model-Based Deep Reinforcement Learning

arXiv4 min read

arXiv:2606.03118v1 Announce Type: new Abstract: Objective: Diseases such as age-related macular degeneration and retinitis pigmentosa cause the degradation of the photoreceptor layer. One approach to restore vision is to electrically stimulate the surviving retinal ganglion cells with a microelectrode array such as epiretinal implants. Epiretinal implants are known to generate visible anisotropic shapes elongated along the axon fascicles of neighboring retinal ganglion cells. Recent work has demonstrated that to obtain isotropic pixel-like shapes, it is possible to map axon fascicles and avoid stimulating them by inactivating electrodes or lowering stimulation current levels. Avoiding axon fascicle stimulation aims to remove brushstroke-like shapes in favor of a more reduced set of pixel-like shapes. Approach: In this study, we propose the use of isotropic and anisotropic shapes to render intelligible images on the retina of a virtual patient in a reinforcement learning environment named rlretina. The environment formalizes the task as using brushstrokes in a stroke-based rendering task. Main Results: We train a deep reinforcement learning agent that learns to assemble isotropic and anisotropic shapes to form an image. We investigate which error-based or perception-based metrics is adequate to reward the agent. The agent is trained in a model-based data generation fashion using the psychophysically validated axon map model to render images as perceived by different virtual patients. We show that the agent can generate more intelligible images compared to the naive method in different virtual patients. Significance: This work shares a new way to address epiretinal stimulation that constitutes a first step towards improving visual acuity in artificially-restored vision using anisotropic phosphenes.

Abstract:Objective: Diseases such as age-related macular degeneration and retinitis pigmentosa cause the degradation of the photoreceptor layer. One approach to restore vision is to electrically stimulate the surviving retinal ganglion cells with a microelectrode array such as epiretinal implants. Epiretinal implants are known to generate visible anisotropic shapes elongated along the axon fascicles of neighboring retinal ganglion cells. Recent work has demonstrated that to obtain isotropic pixel-like shapes, it is possible to map axon fascicles and avoid stimulating them by inactivating electrodes or lowering stimulation current levels. Avoiding axon fascicle stimulation aims to remove brushstroke-like shapes in favor of a more reduced set of pixel-like shapes. Approach: In this study, we propose the use of isotropic and anisotropic shapes to render intelligible images on the retina of a virtual patient in a reinforcement learning environment named rlretina. The environment formalizes the task as using brushstrokes in a stroke-based rendering task. Main Results: We train a deep reinforcement learning agent that learns to assemble isotropic and anisotropic shapes to form an image. We investigate which error-based or perception-based metrics is adequate to reward the agent. The agent is trained in a model-based data generation fashion using the psychophysically validated axon map model to render images as perceived by different virtual patients. We show that the agent can generate more intelligible images compared to the naive method in different virtual patients. Significance: This work shares a new way to address epiretinal stimulation that constitutes a first step towards improving visual acuity in artificially-restored vision using anisotropic phosphenes.

18 pages, 6 figures. Published version: Biomed. Phys. Eng. Express 10, 025006 (2024)

Machine Learning (cs.LG); Computer Vision and Pattern Recognition (cs.CV); Neurons and Cognition (q-bio.NC)

arXiv:2606.03118 [cs.LG]

(or arXiv:2606.03118v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2606.03118 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

Biomed. Phys. Eng. Express 10 (2024) 025006

https://doi.org/10.1088/2057-1976/acf1a5 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 390 words

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