aiqbench analysis
This paper proposes DySCOVER, a self-supervised method in which a robot arm uses intrinsic rewards, one for visual novelty and one for world-model prediction error, to choose its own interactions and improve its visual representations. The key claim is that adding predictive curiosity to reconstruction-based curiosity yields consistent gains across initial conditions, embodiments, and scenes. Readers should note that the evaluation is limited to robotic-arm experiments in controlled settings, so the generality of the result still needs broader testing.
Learning to See through Action: Predictive Curiosity for Robots
arXiv:2610.14302v1 Announce Type: new Abstract: Humans and animals do not learn vision from a fixed set of data: they move, interact, and learn from the visual consequences of their actions. Motivated by this developmental view, we study whether robots can improve visual learning by actively collecting experience through curiosity-driven interaction. We introduce DySCOVER, a self-supervised framework for active robot visual learning. A robot observes RGB frames, learns a visual autoencoder that encodes and reconstructs them, and trains a recurrent world model to predict the next visual latent state conditioned on the current state and action. The agent's policy is trained only with intrinsic rewards: reconstruction error encourages visually novel observations, while the world model's error encourages transitions whose consequences are not yet predictable. This prediction error biases the policy toward more intricate trajectories that enrich the agent's set of experiences with observations beyond those encouraged by visual novelty alone. Our experiments conducted with robotic arms as the embodied agents show that adding predictive curiosity improves the vision model over using visual curiosity alone. Across variations in initial conditions, experience capacity, embodiment, and scene content, adding predictive curiosity consistently improved visual learning. These results show that predictive curiosity can improve active visual learning beyond reconstruction-based curiosity alone.
Abstract:Humans and animals do not learn vision from a fixed set of data: they move, interact, and learn from the visual consequences of their actions. Motivated by this developmental view, we study whether robots can improve visual learning by actively collecting experience through curiosity-driven interaction. We introduce DySCOVER, a self-supervised framework for active robot visual learning. A robot observes RGB frames, learns a visual autoencoder that encodes and reconstructs them, and trains a recurrent world model to predict the next visual latent state conditioned on the current state and action. The agent's policy is trained only with intrinsic rewards: reconstruction error encourages visually novel observations, while the world model's error encourages transitions whose consequences are not yet predictable. This prediction error biases the policy toward more intricate trajectories that enrich the agent's set of experiences with observations beyond those encouraged by visual novelty alone. Our experiments conducted with robotic arms as the embodied agents show that adding predictive curiosity improves the vision model over using visual curiosity alone. Across variations in initial conditions, experience capacity, embodiment, and scene content, adding predictive curiosity consistently improved visual learning. These results show that predictive curiosity can improve active visual learning beyond reconstruction-based curiosity alone.
Machine Learning (cs.LG); Robotics (cs.RO)
arXiv:2610.14302 [cs.LG]
(or arXiv:2610.14302v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.14302 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 297 words
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