aiqbench analysis
This paper dissects the failure modes of looped transformers by distinguishing between exact computation, loss of information retention, and the inability to reuse hidden states when iterating beyond training depth. The findings reveal that standard training objectives fail to preserve intermediate answers for future use, whereas specific supervision strategies like randomizing target positions can nearly eliminate retention errors without affecting computational accuracy.
Learning to Compute Is Not Learning to Retain or Reuse in Looped Transformers
arXiv:2610.19768v1 Announce Type: new Abstract: Looped transformers compute by applying one block repeatedly, so they can run for more loops than they were trained with. Recurrent reasoners are known to overthink: iterating past the trained depth can turn a correct answer into a wrong one. Such a late error can reflect failed computation, loss of retention, or a state that later computation cannot reuse. We separate these cases in in-context Mealy-machine execution, where a simulator supplies intermediate targets and exact counterfactuals for hidden-state interventions. Models trained to answer at loop 32 are fully correct there but keep only 22% of these answers at loop 64. Retention depends on what training asks for: supervising one randomly chosen position per example, instead of always the last, keeps 99.8%, and randomizing the number of training loops also helps; truncating gradients, as in progressive training against overthinking, does not. The computation itself is exact: position $k$ is computed at loop $k$, and swapping its loop-$k$ hidden vector for the one from another input redirects every later position to that input's exact continuation (237/237 pairs in each of ten models). Retention, however, is not reuse. Even in models that keep nearly all answers, holding each position $k$ fixed from loop $k$ drops accuracy to 4--6%, whereas holding it from loop $k+4$ is harmless. A released recurrent maze network trained to avoid overthinking behaves the same way. Learning to compute is thus not learning to retain, and avoiding overthinking does not make a state reusable when its answer first appears.
Abstract:Looped transformers compute by applying one block repeatedly, so they can run for more loops than they were trained with. Recurrent reasoners are known to overthink: iterating past the trained depth can turn a correct answer into a wrong one. Such a late error can reflect failed computation, loss of retention, or a state that later computation cannot reuse. We separate these cases in in-context Mealy-machine execution, where a simulator supplies intermediate targets and exact counterfactuals for hidden-state interventions. Models trained to answer at loop 32 are fully correct there but keep only 22% of these answers at loop 64. Retention depends on what training asks for: supervising one randomly chosen position per example, instead of always the last, keeps 99.8%, and randomizing the number of training loops also helps; truncating gradients, as in progressive training against overthinking, does not. The computation itself is exact: position $k$ is computed at loop $k$, and swapping its loop-$k$ hidden vector for the one from another input redirects every later position to that input's exact continuation (237/237 pairs in each of ten models). Retention, however, is not reuse. Even in models that keep nearly all answers, holding each position $k$ fixed from loop $k$ drops accuracy to 4--6%, whereas holding it from loop $k+4$ is harmless. A released recurrent maze network trained to avoid overthinking behaves the same way. Learning to compute is thus not learning to retain, and avoiding overthinking does not make a state reusable when its answer first appears.
Machine Learning (cs.LG)
arXiv:2610.19768 [cs.LG]
(or arXiv:2610.19768v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.19768 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 343 words
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