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This research addresses critical stability challenges in robotic manipulation by integrating reinforcement learning with classical physics constraints, offering a more efficient path toward dexterous control under real-world noise and latency conditions. By decomposing complex skills into analyzable components guided by theory, the study provides a robust framework for handling object reorientation without dropping—a key hurdle for practical AI-driven robotics deployment.
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Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space

arXiv2 min read

arXiv:2606.28196v2 Announce Type: replace Abstract: Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.

Abstract:Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.

Robotics (cs.RO)

arXiv:2606.28196 [cs.RO]

(or arXiv:2606.28196v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2606.28196 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 206 words

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