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This research introduces the Stackelberg-Littlestone dimension, a novel complexity measure derived from Littlestone's work on online classification, to characterize learning tasks in structured Stackelberg games. By proving that standard metrics fail in this specific strategic setting, the authors establish an instance-optimal regret bound and provide a provably optimal algorithm for utility-maximizing policies. The findings advance theoretical machine learning by linking game-theoretic interactions with predictive contextual information directly to sample complexity bounds.
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Learning in Structured Stackelberg Games

arXiv2 min read

arXiv:2504.09006v5 Announce Type: replace-cross Abstract: We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.

Abstract:We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2504.09006 [cs.GT]

(or arXiv:2504.09006v5 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2504.09006 Focus to learn more arXiv-issued DOI via DataCite

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