aiqbench analysis
This research addresses the critical challenge of high-risk, irreversible motion control in robotics by introducing SCOOT, a deep reinforcement learning algorithm optimized for precision tasks like computational pool. By leveraging elite samples, mixture-of-experts policies, and distance regularization, the method successfully navigates complex reward landscapes to discover diverse shot strategies without relying on sequential error correction. This advancement represents a significant step forward for robotic systems requiring exact physical manipulation where margin for error is nonexistent.
Learning High-Risk High-Precision Motion Control
arXiv:2609.34851v1 Announce Type: new Abstract: Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprecise actions may be corrected with later actions, thus allowing high returns with noisy actions. In contrast, we focus on an under-researched class of high-risk, high-precision motion control problems where actions carry irreversible outcomes, driving sharp peaks and ridges to plague the state-action reward landscape. Using computational pool as a representative example of such problems, we propose and evaluate State-Conditioned Shooting (SCOOT), a novel DRL algorithm that builds on advantage-weighted regression (AWR) with three key modifications: 1) Performing policy optimization only using elite samples, allowing the policy to better latch on to the rare high-reward action samples; 2) Utilizing a mixture-of-experts (MoE) policy, to allow switching between reward landscape modes depending on the state; 3) Adding a distance regularization term and a learning curriculum to encourage exploring diverse strategies before adapting to the most advantageous samples. We showcase our features' performance in learning physically-based billiard shots demonstrating high action precision and discovering multiple shot strategies for a given ball configuration.
Abstract:Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprecise actions may be corrected with later actions, thus allowing high returns with noisy actions. In contrast, we focus on an under-researched class of high-risk, high-precision motion control problems where actions carry irreversible outcomes, driving sharp peaks and ridges to plague the state-action reward landscape. Using computational pool as a representative example of such problems, we propose and evaluate State-Conditioned Shooting (SCOOT), a novel DRL algorithm that builds on advantage-weighted regression (AWR) with three key modifications: 1) Performing policy optimization only using elite samples, allowing the policy to better latch on to the rare high-reward action samples; 2) Utilizing a mixture-of-experts (MoE) policy, to allow switching between reward landscape modes depending on the state; 3) Adding a distance regularization term and a learning curriculum to encourage exploring diverse strategies before adapting to the most advantageous samples. We showcase our features' performance in learning physically-based billiard shots demonstrating high action precision and discovering multiple shot strategies for a given ball configuration.
Machine Learning (cs.LG); Robotics (cs.RO)
arXiv:2609.34851 [cs.LG]
(or arXiv:2609.34851v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.34851 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
MIG '22: Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games, Article 9, pp. 1-10 (2022)
https://doi.org/10.1145/3561975.3562943 Focus to learn more DOI(s) linking to related resources
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 303 words
Related coverage

News
Quantum Computing Report · Jun 7, 2026

[AINews] not much happened today
Latent Space · Oct 3, 2026
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
arXiv · Jul 21, 2026
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
arXiv · Jun 6, 2026