aiqbench analysis
This research proposes a method for training reinforcement learning agents to synthesize human-like abstractions of game strategies, effectively translating raw gameplay sequences into executable procedural rules. By enabling AI systems to explain and replicate complex decision-making processes in chess and grid environments, the work advances interpretability within algorithmic game theory.
Learning Explainable Representations of Complex Game-playing Strategies
arXiv:2610.07638v1 Announce Type: cross Abstract: As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performance. These concepts are applied to explain other players' actions, and to inform their own actions in-game. Understanding other players' strategies is a crucial part of such improvement, but requires time and effort. In this paper, we propose a strategy similar to human cognition for training RL agents to synthesize learned strategies and policies as executable procedures based on sequences of gameplay actions. We present methods to automatically learn such programs to play chess and to solve tasks in a grid-based environment. We show that the learned strategies produce effective actions, and can be learned from gameplay data.
Abstract:As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performance. These concepts are applied to explain other players' actions, and to inform their own actions in-game. Understanding other players' strategies is a crucial part of such improvement, but requires time and effort. In this paper, we propose a strategy similar to human cognition for training RL agents to synthesize learned strategies and policies as executable procedures based on sequences of gameplay actions. We present methods to automatically learn such programs to play chess and to solve tasks in a grid-based environment. We show that the learned strategies produce effective actions, and can be learned from gameplay data.
Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2610.07638 [cs.AI]
(or arXiv:2610.07638v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.07638 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 221 words
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