aiqbench analysis
This paper introduces LatentGUIWorld, a novel benchmark designed to test GUI agents on exploring unfamiliar environments rather than just extending task horizons. The authors propose MOVE, a method that separates movement from button events and leverages iterative exploration to help models adapt control strategies to dynamic environment interactions. These findings address a critical gap in current evaluation metrics by demonstrating how fine-grained action granularity and multi-step demonstrations significantly improve agent performance on complex, unstructured tasks.
Learn from Move: the Next Step for GUI Agents
arXiv:2610.16720v1 Announce Type: cross Abstract: Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: $I_0$ uses prior knowledge and available observations, $I_1$ requires interaction that directly reveals hidden semantics, and $I_2$ identifies dynamics from action-response relationships. Frontier models struggle especially on $I_2$ tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.
Abstract:Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: $I_0$ uses prior knowledge and available observations, $I_1$ requires interaction that directly reveals hidden semantics, and $I_2$ identifies dynamics from action-response relationships. Frontier models struggle especially on $I_2$ tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.
25 pages, 5 figures. Code: this https URL ; Benchmark and training data: this https URL
Machine Learning (cs.LG); Computation and Language (cs.CL)
arXiv:2610.16720 [cs.LG]
(or arXiv:2610.16720v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.16720 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 318 words
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