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LatentAM advances robotic perception by introducing an online, pretraining-free method for mapping latent feature spaces from streaming RGB-D data into Vision-Language Model embeddings using dictionary learning. This approach eliminates the need for model-specific decoders while achieving near-real-time performance and superior reconstruction fidelity in large-scale environments. The technique represents a significant step toward scalable, open-vocabulary 3D scene understanding without heavy pretraining dependencies.
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LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning

arXiv3 min read

arXiv:2602.12314v2 Announce Type: replace Abstract: We present LatentAM, an online 3D Gaussian Splatting (3DGS) mapping framework that builds scalable latent feature maps from streaming RGB-D observations for open-vocabulary robotic perception. Instead of distilling high-dimensional Vision-Language Model (VLM) embeddings using model-specific decoders, LatentAM proposes an online dictionary learning approach that is both model-agnostic and pretraining-free, enabling plug-and-play integration with different VLMs at test time. Specifically, our approach associates each Gaussian primitive with a compact query vector that can be converted into approximate VLM embeddings using an attention mechanism with a learnable dictionary. The dictionary is initialized efficiently from streaming observations and optimized online to adapt to evolving scene semantics under trust-region regularization. To scale to long trajectories and large environments, we further propose an efficient map management strategy based on voxel hashing, where optimization is restricted to an active local map on the GPU, while the global map is stored and indexed on the CPU to maintain bounded GPU memory usage. Experiments on public benchmarks and a large-scale custom dataset demonstrate that LatentAM attains significantly better feature reconstruction fidelity compared to state-of-the-art methods, while achieving near-real-time speed (12-35 FPS) on the evaluated datasets. Our project page, including the code, is available at: https://junwoonlee.github.io/projects/LatentAM

Abstract:We present LatentAM, an online 3D Gaussian Splatting (3DGS) mapping framework that builds scalable latent feature maps from streaming RGB-D observations for open-vocabulary robotic perception. Instead of distilling high-dimensional Vision-Language Model (VLM) embeddings using model-specific decoders, LatentAM proposes an online dictionary learning approach that is both model-agnostic and pretraining-free, enabling plug-and-play integration with different VLMs at test time. Specifically, our approach associates each Gaussian primitive with a compact query vector that can be converted into approximate VLM embeddings using an attention mechanism with a learnable dictionary. The dictionary is initialized efficiently from streaming observations and optimized online to adapt to evolving scene semantics under trust-region regularization. To scale to long trajectories and large environments, we further propose an efficient map management strategy based on voxel hashing, where optimization is restricted to an active local map on the GPU, while the global map is stored and indexed on the CPU to maintain bounded GPU memory usage. Experiments on public benchmarks and a large-scale custom dataset demonstrate that LatentAM attains significantly better feature reconstruction fidelity compared to state-of-the-art methods, while achieving near-real-time speed (12-35 FPS) on the evaluated datasets. Our project page, including the code, is available at: this https URL

8 pages, 7 figures. Accepted for RA-L. Homepage: this https URL Code: this https URL

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2602.12314 [cs.RO]

(or arXiv:2602.12314v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2602.12314 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 311 words

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