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LaGSplat advances 3D reconstruction by integrating physics-based Lagrangian dynamics with Gaussian Splatting, enabling interactive manipulation of virtual objects from monocular video without prior force annotations. This approach overcomes the limitations of standard pixel-space or neural-field decoders that cannot naturally extrapolate responses to unseen physical interactions. The method represents a significant step toward robust, physically grounded generative models for robotics and simulation tasks.
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LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting

arXiv3 min read

arXiv:2608.16324v1 Announce Type: cross Abstract: We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos. At inference it lets a user push on the filmed object, rigid or deformable, with an external force that was never measured, annotated, or seen during training. This is possible because a low-dimensional latent state $\mathbf{q} \in \mathbb{R}^d$ plays two roles at once: it is the generalised coordinate of a learned dissipative Lagrangian and the conditioning variable of a Gaussian Splatting decoder. The inductive bias of this decoder, whose primitives are explicit points $\mu_i(\mathbf{q})$ that move with the object, is what lets a force $f$ applied in the image pull back into a latent generalised force $J(\mathbf{q})^\top f$ and enter the equations of motion, which pixel-space (CNN) or neural-field (NeRF) decoders cannot do. We validate LaGSplat on test cases of increasing difficulty, from rigid to deformable and from autonomous to forced real systems, combining monocular video and sensor measurements. We further demonstrate interactive use: forces of arbitrary magnitude and direction can be applied to the reconstructed object at any time, its response rendered in real time, in 2D or 3D. Assuming a dissipative Euler-Lagrange equation over a few generalised coordinates trades generality for a bounded, plausible response to unseen forces, where an unconstrained predictor diverges.

Abstract:We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos. At inference it lets a user push on the filmed object, rigid or deformable, with an external force that was never measured, annotated, or seen during training. This is possible because a low-dimensional latent state $\mathbf{q} \in \mathbb{R}^d$ plays two roles at once: it is the generalised coordinate of a learned dissipative Lagrangian and the conditioning variable of a Gaussian Splatting decoder. The inductive bias of this decoder, whose primitives are explicit points $\mu_i(\mathbf{q})$ that move with the object, is what lets a force $f$ applied in the image pull back into a latent generalised force $J(\mathbf{q})^\top f$ and enter the equations of motion, which pixel-space (CNN) or neural-field (NeRF) decoders cannot do. We validate LaGSplat on test cases of increasing difficulty, from rigid to deformable and from autonomous to forced real systems, combining monocular video and sensor measurements. We further demonstrate interactive use: forces of arbitrary magnitude and direction can be applied to the reconstructed object at any time, its response rendered in real time, in 2D or 3D. Assuming a dissipative Euler-Lagrange equation over a few generalised coordinates trades generality for a bounded, plausible response to unseen forces, where an unconstrained predictor diverges.

25 pages, 11 figures, 4 tables. Project page with interactive demo: this https URL

Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

I.2.10; I.3.7; I.2.6

arXiv:2608.16324 [cs.CV]

(or arXiv:2608.16324v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.16324 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 333 words

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