aiqbench analysis
The paper uses small Sudoku-like grid puzzles to test how a depth-recurrent model generalizes to unseen rule combinations, comparing symbolic rule descriptions against solved examples. Its key finding is a split: symbolic descriptions work well when the rule components have appeared together in training, but they fall below a no-information baseline on rule pairings never seen together, while examples stay above it. For readers, this is a useful controlled benchmark design for reasoning generalization, though the results come from a narrow toy domain and don't yet show how they transfer to harder settings.
Knowledge transfer between simple discrete worlds
arXiv:2610.15081v1 Announce Type: new Abstract: Adapting to a new world and reasoning correctly about which outcomes are possible under rules one has not met before is a basic capacity underlying general intelligence. We study it in small discrete worlds: sets of grid configurations consistent with a shared set of rules, concretely Sudoku-like puzzles built from a common base and a handful of extra rules. We train a single depth-recurrent model on many combinations of rules and test it at four levels of novelty: a new puzzle, a new combination of known rules, a pairing of rules never seen together, and a rule instance not seen at all during training. The model receives the active rules either as a symbolic description or as two solved examples, and a model that gets no rule information is used as a baseline. At recombining rules it was trained on, the description matches or exceeds examples ($99\%$ against $95\%$ on new combinations). On rule instances whose components never co-occurred in training, the description falls below the no-information baseline while examples stay above it. The framework allows us to test many such generalization regimes in more systematic way than benchmarks such as ARC-AGI and provides new ground for evaluating depth-recurrent reasoning models, which are typically tested on saturated Sudoku benchmarks.
Abstract:Adapting to a new world and reasoning correctly about which outcomes are possible under rules one has not met before is a basic capacity underlying general intelligence. We study it in small discrete worlds: sets of grid configurations consistent with a shared set of rules, concretely Sudoku-like puzzles built from a common base and a handful of extra rules. We train a single depth-recurrent model on many combinations of rules and test it at four levels of novelty: a new puzzle, a new combination of known rules, a pairing of rules never seen together, and a rule instance not seen at all during training. The model receives the active rules either as a symbolic description or as two solved examples, and a model that gets no rule information is used as a baseline. At recombining rules it was trained on, the description matches or exceeds examples ($99\%$ against $95\%$ on new combinations). On rule instances whose components never co-occurred in training, the description falls below the no-information baseline while examples stay above it. The framework allows us to test many such generalization regimes in more systematic way than benchmarks such as ARC-AGI and provides new ground for evaluating depth-recurrent reasoning models, which are typically tested on saturated Sudoku benchmarks.
Artificial Intelligence (cs.AI)
arXiv:2610.15081 [cs.AI]
(or arXiv:2610.15081v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.15081 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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