aiqbench analysis
This paper introduces JigShape, a novel benchmark using interlocking puzzle pieces to rigorously test the geometric reasoning capabilities of Vision-Language Models (VLMs). The study reveals that current frontier models fail at zero-shot inference on even small grids and suffer from a severe "scaling cliff" where performance collapses as grid density increases. These findings highlight a critical gap in VLM architectures regarding consistent constraint satisfaction, establishing scalable geometric reasoning as an open challenge for the field.
JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles
arXiv:2607.27670v2 Announce Type: replace-cross Abstract: Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \textit{\ours{}}, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4$\times$4 to 16$\times$16), we find that \textbf{zero-shot VLMs largely lack geometric reasoning}: only one of five frontier models (GPT-5.5) exceeds random baseline on 4$\times$4 puzzles, while all others perform at chance level. While supervised fine-tuning achieves $>$97\% on 4$\times$4, \textbf{all models collapse on larger grids}: GPT-5.5 drops from 70\% to near-random on 8$\times$8, and even fine-tuned models fall below 5\% on 12$\times$12. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. \ours{} establishes scalable geometric reasoning as an open challenge for vision-language models.
Abstract:Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \textit{\ours{}}, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4$\times$4 to 16$\times$16), we find that \textbf{zero-shot VLMs largely lack geometric reasoning}: only one of five frontier models (GPT-5.5) exceeds random baseline on 4$\times$4 puzzles, while all others perform at chance level. While supervised fine-tuning achieves $>$97\% on 4$\times$4, \textbf{all models collapse on larger grids}: GPT-5.5 drops from 70\% to near-random on 8$\times$8, and even fine-tuned models fall below 5\% on 12$\times$12. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. \ours{} establishes scalable geometric reasoning as an open challenge for vision-language models.
Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)
arXiv:2607.27670 [cs.CV]
(or arXiv:2607.27670v2 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2607.27670 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 248 words
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