aiqbench analysis
This research applies Deep Reinforcement Learning via DQN to iteratively refine robotic grasp poses from 2D images, achieving full success on previously ungraspable objects in both simulation and physical trials with a Delta parallel robot. By integrating keypoint-based representations with geometric algorithms, the framework offers a scalable solution for contact-rich manipulation tasks that generalizes beyond standard geometrical methods.
Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision
arXiv:2608.17628v1 Announce Type: cross Abstract: Developing robots capable of understanding and manipulating objects requires compact, interpretable, and generalizable representations. This work proposes a reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN). Using 2D overhead images captured in a simulated environment, a geometric-based algorithm generates initial grasp candidates, which are iteratively refined by the proposed framework, transforming failed grasps into successful ones. Experiments conducted on 300 objects from the Dex-Net dataset using a UR5 manipulator demonstrate the framework's effectiveness, achieving a 100% success rate on objects previously deemed ungraspable by geometrical methods. The framework's sim-to-real transferability is further validated through physical experiments on a Delta parallel robot, where a refined grasp successfully manipulates an object that was previously ungraspable. The findings underscore the effectiveness of reinforcement learning in addressing challenges in robotic grasping, offering a scalable and adaptable solution for contact-rich manipulation tasks.
Abstract:Developing robots capable of understanding and manipulating objects requires compact, interpretable, and generalizable representations. This work proposes a reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN). Using 2D overhead images captured in a simulated environment, a geometric-based algorithm generates initial grasp candidates, which are iteratively refined by the proposed framework, transforming failed grasps into successful ones. Experiments conducted on 300 objects from the Dex-Net dataset using a UR5 manipulator demonstrate the framework's effectiveness, achieving a 100% success rate on objects previously deemed ungraspable by geometrical methods. The framework's sim-to-real transferability is further validated through physical experiments on a Delta parallel robot, where a refined grasp successfully manipulates an object that was previously ungraspable. The findings underscore the effectiveness of reinforcement learning in addressing challenges in robotic grasping, offering a scalable and adaptable solution for contact-rich manipulation tasks.
Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Image and Video Processing (eess.IV)
arXiv:2608.17628 [cs.RO]
(or arXiv:2608.17628v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2608.17628 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 249 words
Related coverage
Dyna-2: General Purpose Physical Agents with Hour-Long Autonomy — Jason Ma, Dyna Robotics
Latent Space · Oct 13, 2026

The Machines that Make the Machines
NVIDIA · Oct 7, 2026

Build a Physical AI model factory with NVIDIA Cosmos 3 on SageMaker HyperPod
AWS · Sep 4, 2026

Reflection’s Beam model hits 501 billion parameters
Quantum Zeitgeist · Oct 5, 2026