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This research reveals a critical gap in current evaluation metrics for text-to-image models by demonstrating that social biases are significantly amplified when shifting from single-photo generation to narrative formats like storyboards and comics. The study finds that while photos encode bias through subtle visual cues, multi-panel narratives expose these issues more explicitly via event sequencing and character positioning, necessitating broader testing protocols beyond standard photo tasks.
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Investigating Social Bias in Narrative Image Generation

arXiv2 min read

arXiv:2608.01780v1 Announce Type: cross Abstract: Text-to-image (T2I) generation models are increasingly embedded in applications such as media content creation and education, raising concerns about how their outputs may reproduce social biases. Prior work has shown that T2I models exhibit social biases, yet existing evaluations largely focus on a photo generation task. As a result, it remains unclear whether and how such biases manifest in more narrative visual formats, such as storyboards and comics, where characters and events are presented across multiple panels. In this work, we compare bias expression across photo, storyboard, and comic generation in six T2I models by adapting BBG, a text-based bias evaluation framework, to image generation. Our results show that proprietary models generate 25.9% biased outputs in photo generation on average, with biased outputs increasing by 9.6pp in storyboard generation and 18.2pp in comic generation. We also find that photos mainly encode biases through subtle visual cues, while storyboards and comics reveal them more explicitly through event sequencing, character positioning, narrative resolution, and textual elements. These findings show that biases that remain less visible in photo generation may surface in narrative visual formats, highlighting the importance of evaluating T2I systems with diverse visual formats beyond photo generation.

Abstract:Text-to-image (T2I) generation models are increasingly embedded in applications such as media content creation and education, raising concerns about how their outputs may reproduce social biases. Prior work has shown that T2I models exhibit social biases, yet existing evaluations largely focus on a photo generation task. As a result, it remains unclear whether and how such biases manifest in more narrative visual formats, such as storyboards and comics, where characters and events are presented across multiple panels. In this work, we compare bias expression across photo, storyboard, and comic generation in six T2I models by adapting BBG, a text-based bias evaluation framework, to image generation. Our results show that proprietary models generate 25.9% biased outputs in photo generation on average, with biased outputs increasing by 9.6pp in storyboard generation and 18.2pp in comic generation. We also find that photos mainly encode biases through subtle visual cues, while storyboards and comics reveal them more explicitly through event sequencing, character positioning, narrative resolution, and textual elements. These findings show that biases that remain less visible in photo generation may surface in narrative visual formats, highlighting the importance of evaluating T2I systems with diverse visual formats beyond photo generation.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2608.01780 [cs.CV]

(or arXiv:2608.01780v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.01780 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 296 words

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